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Umbral Tremor: Difference between revisions
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HarveyPekar (talk | contribs) (Created page with "{{Character info|name=Umbral Tremor|image=350px|imagename=|HP=12; 16{{Tactician}}|location=Gauntlet of Shar|faction=Sharrans|bludgeoning=resistant|slashing=resistant|piercing=resistant|acid=double|cold=double|fire=double|necrotic=immune|poison=immune|psychic=immune|radiant=vulnerable|thunder=immune}} '''Umbral Tremors''' are magical entities found in Act Two. {{Spoiler warning|act=2}} These rumbling portals of darkness serve as t...") |
HarveyPekar (talk | contribs) m (jfc) |
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{{Feature box|name=Permit Passage|image name=Generic Summon.webp|Umbral Tremor has opened, letting through a Dark Justiciar. | {{Feature box|name=Permit Passage|image name=Generic Summon.webp|Umbral Tremor has opened, letting through a Dark Justiciar. | ||
* Summons a permanent-duration [[Dark Justiciar]]. The variants summoned can include [[Justiciar Soulhunter]], [[Justiciar Avenger]], or [[Justiciar Nightweaver]]. | * Summons a permanent-duration [[Dark Justiciar]]. The variants summoned can include [[Justiciar Soulhunter]], [[Justiciar Avenger]], or [[Justiciar Nightweaver]]. | ||
* Umbral tremors will summon | * Umbral tremors will summon a variable number of creatures before dissipating. The amount that is summoned appears to be fixed based on the location of each tremor. | ||
{{Range|m=4|ft=13}}t | {{Range|m=4|ft=13}}t |
Revision as of 13:06, 12 December 2023
Umbral Tremor | |
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Stats
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HP | 12; 16TTactician |
Resistances | |
Character information | |
Location | Gauntlet of Shar |
Faction | Sharrans |
Umbral Tremors are magical entities found in Act Two.
Spoiler warning: The following content contains unhidden spoilers for Act 2. |
These rumbling portals of darkness serve as the first line of defense of the Gauntlet of Shar, summoning Dark Justiciars through them to battle against invaders.
Abilities
Notes
- NPC's will attack Umbral Tremors with the lowest priority.
- One umbral tremor is an exception, spawning in at X: -820 Y: -786during the final wave of the scripted battle outside of Balthazar's outpost in the Gauntlet of Shar. This tremor has twice as much health and summons a single Justiciar Crusader before dissipating.
Categories:
- Character type not set
- Resistant to Non-Magical Slashing
- Resistant to Non-Magical Piercing
- Resistant to Non-Magical Bludgeoning
- Resistant to all Acid
- Immune to all Thunder
- Immune to all Necrotic
- Resistant to all Fire
- Resistant to all Cold
- Immune to all Psychic
- Immune to all Poison
- Vulnerable to Radiant
- Articles using deprecated templates