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Escape the Nautiloid: Difference between revisions

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=== Brain room ===
=== Brain room ===


The dead bodies of three [[Lesser Imp|Lesser Imps]] will greet you in this room.  Loot them for a [[Potion of Healing]] and a [[Scroll of Fire Bolt]].  Directly to your side there is a table with an [[Illithid Record]] and a [[Hollow Shell]].
The dead bodies of three [[Lesser Imp|Lesser Imps]] will greet you in this room.  Loot them for a [[Potion of Healing]] and a [[Scroll of Fire Bolt]].  Directly aside their bodies is a table on which you can find a [[Caustic Bulb]], three [[Mucoid Shell|Mucoid Shells]], a [[Sodalite Shell]], and a [[Barbed Device]].  Behind you, near the door you came in through, there's another table with an [[Illithid Record]] and a [[Hollow Shell]].


A table to the north has a [[Caustic Bulb]], three [[Mucoid Shell|Mucoid Shells]], a [[Sodalite Shell]], and a [[Barbed Device]].  Westwards and further north from it is a table on which you can find an [[Eldritch Tablet]], an [[Illithid Manuscript]], and a [[Dark Mind]].
Further westwards and to the north of the room there is a table on which you can find an [[Eldritch Tablet]], an [[Illithid Manuscript]], and a [[Dark Mind]].


In the middle of the room, a small elevator can get you to an elevated section of the room.  Here you will find a dying person sitting on a chair with their scalp removed, their exposed brain telepathically asking you for help.  Otherwise, the elevated part of the room contains a pair of cartilaginous chests containing [[random loot]].
In the middle of the room, a small elevator can get you to an elevated section of the room.  Here you will find a dying person sitting on a chair with their scalp removed, their exposed brain telepathically asking you for help.  Otherwise, the elevated part of the room contains a pair of Cartilaginous Chests containing [[random loot]].


''TODO: interactions with brain''
When you interact with the person in the chair, your character [[Ability check|may be able]] to notice that the exposed brain is not in fact the person's own brain, but rather an [[Intellect Devourer]].  You have various options to try to free the creature from the skull, although you can also just leave it in place or destroy it outright.  Should you choose to free it and succeed, it can give you a bit of information about where in the Nautiloid you might want to go next (not that there are many options), and it will become a temporary [[companion]] who can assist you in battle.
 
While freeing the Intellect Devourer from the skull, you also have the option of trying to mutilate it to make it more obedient to you, although this seems to be unnecessary as it's obedient to you either way, and failing the [[ability check]] while trying to mutilate it will cause the creature to go hostile.


To the west of the room there's an opening in the Nautiloid's shell.  An outer path leads to the north, where you have to jump over a gap and will have your first encounter with the [[Githyanki]] soldier [[Lae'zel]], who was previously seen in the opening cinematic also being infected with a larva.
To the west of the room there's an opening in the Nautiloid's shell.  An outer path leads to the north, where you have to jump over a gap and will have your first encounter with the [[Githyanki]] soldier [[Lae'zel]], who was previously seen in the opening cinematic also being infected with a larva.

Revision as of 03:48, 31 December 2021

This page is a work in progress.

The Prologue of Baldur's Gate 3 takes place immediately after the opening cinematic, in which the main character is infected with a Mind Flayer larva. The Nautiloid in which this takes place is attacked by Githyanki warriors, allowing the main character to break free. The objective of the Prologue is to find a way out of the Nautiloid.

Quests

Find a way off the Nautiloid.

We've been abducted by mind flayers and infected with some kind of parasite. We need to find a way off this ship.

Areas

Nursery room

This is the room in which the game begins; the main character has broken free out of a Mind Flayer Pod and is standing alone in the room. Around the room there are various empty mind flayer pods indicating that there might be other survivors.

In the middle of the room there is a mind flayer "nursery" i.e. a pool filled with larvae. Upon interacting with it, you can Investigate it to determine that it's about to break apart, or try to touch it in which case it explodes and causes a small amount of damage to your character.

To the south of the nursery you can find a dead mind flayer. Looting him yields a Spiked Bulb.

Further south you can climb up to a small elevation in the room, where a dead mind flayer Thrall can be looted for a Scroll of Mage Armour and 3gp. Lying aside him is a Slave Mind --a human brain preserved in a jar-- that can be picked up.

To the east of the room, slightly southward, you can go up to a larger elevated area of the room, circling around it all the way to the northwest. Along this elevated area you can find: 1. a Cartilaginous Chest containing a Potion of Healing and a Potion of Fire Resistance, 2. a Caustic Bulb lying on a table, and 3. a second Cartilaginous Chest containing a bottle of Alchemist's Fire and a Grease Bottle.

On the west side of the room you will find an illithid restoration device and a door to the next room.

Brain room

The dead bodies of three Lesser Imps will greet you in this room. Loot them for a Potion of Healing and a Scroll of Fire Bolt. Directly aside their bodies is a table on which you can find a Caustic Bulb, three Mucoid Shells, a Sodalite Shell, and a Barbed Device. Behind you, near the door you came in through, there's another table with an Illithid Record and a Hollow Shell.

Further westwards and to the north of the room there is a table on which you can find an Eldritch Tablet, an Illithid Manuscript, and a Dark Mind.

In the middle of the room, a small elevator can get you to an elevated section of the room. Here you will find a dying person sitting on a chair with their scalp removed, their exposed brain telepathically asking you for help. Otherwise, the elevated part of the room contains a pair of Cartilaginous Chests containing random loot.

When you interact with the person in the chair, your character may be able to notice that the exposed brain is not in fact the person's own brain, but rather an Intellect Devourer. You have various options to try to free the creature from the skull, although you can also just leave it in place or destroy it outright. Should you choose to free it and succeed, it can give you a bit of information about where in the Nautiloid you might want to go next (not that there are many options), and it will become a temporary companion who can assist you in battle.

While freeing the Intellect Devourer from the skull, you also have the option of trying to mutilate it to make it more obedient to you, although this seems to be unnecessary as it's obedient to you either way, and failing the ability check while trying to mutilate it will cause the creature to go hostile.

To the west of the room there's an opening in the Nautiloid's shell. An outer path leads to the north, where you have to jump over a gap and will have your first encounter with the Githyanki soldier Lae'zel, who was previously seen in the opening cinematic also being infected with a larva.

Imp battle room

TODO: continue this...