8,856
editsMore actions
no edit summary
No edit summary |
No edit summary |
||
Line 17: | Line 17: | ||
Spells are created from the Weave, the magical energies of the multiverse. They are conjured through experience, knowledge or innate ability, or via the use of scrolls and magical items. | Spells are created from the Weave, the magical energies of the multiverse. They are conjured through experience, knowledge or innate ability, or via the use of scrolls and magical items. | ||
Similarly to class actions, most spells are cast by taking an {{action}}, but some are cast by taking a {{action|bonus}} or a {{action|reaction}}. | |||
However, unlike class actions, spells have levels – a measure of how powerful a spell is, as well as how difficult it is to cast it, and generally require the caster to expend a [[Spells#Spell slots|spell slot]] of sufficient level. Spells cast from scrolls {{em|do not}} rely on spell slots to be cast. | |||
Most spells can be interrupted by {{SAI|Counterspell}} before they are cast. Additionally, many spells cannot be cast by {{Cond|Silenced}} creatures. | |||
=== Spellcasting ability === | === Spellcasting ability === | ||
Line 30: | Line 34: | ||
Spells learned from taking levels in a class will use that class' spellcasting ability modifier. Spells from other sources use the spellcasting ability of the class the creature most recently took a {{em|first}} level in.{{note|A level 5 wizard that takes 1 level in sorcerer will use Charisma as their spellcasting ability for non-wizard spells, even if they later take more levels in wizard. However, if they take a level in cleric, they will use Wisdom as their spellcasting ability modifier instead, as this is their most recently acquired class.}}{{note|Fighters and rogues will only provide their spellcasting ability if they are level 3 and have the appropriate subclass ([[Eldritch Knight]] and [[Arcane Trickster]] respectively).}} | Spells learned from taking levels in a class will use that class' spellcasting ability modifier. Spells from other sources use the spellcasting ability of the class the creature most recently took a {{em|first}} level in.{{note|A level 5 wizard that takes 1 level in sorcerer will use Charisma as their spellcasting ability for non-wizard spells, even if they later take more levels in wizard. However, if they take a level in cleric, they will use Wisdom as their spellcasting ability modifier instead, as this is their most recently acquired class.}}{{note|Fighters and rogues will only provide their spellcasting ability if they are level 3 and have the appropriate subclass ([[Eldritch Knight]] and [[Arcane Trickster]] respectively).}} | ||
=== Spell saves === | |||
Harmful spells which create a surface, target an area or a specific point in space ({{SAI|Fireball}}), or affect a character directly ({{SAI|Hold Person}}), often allow targeted creatures to attempt to [[Saving throw|save]] against the spell, ignoring or reducing the spell's effect. | Harmful spells which create a surface, target an area or a specific point in space ({{SAI|Fireball}}), or affect a character directly ({{SAI|Hold Person}}), often allow targeted creatures to attempt to [[Saving throw|save]] against the spell, ignoring or reducing the spell's effect. | ||
Line 42: | Line 41: | ||
<div style="text-align: center; font-weight:bold;">{{InfoBlob|8 + proficiency bonus + spellcasting ability modifier}}</div> | <div style="text-align: center; font-weight:bold;">{{InfoBlob|8 + proficiency bonus + spellcasting ability modifier}}</div> | ||
=== Spell attack rolls === | |||
Some harmful spells require the caster to make an [[Attack roll|attack roll]] against the target's [[Armour Class|AC]] in order to determine if it's a hit or miss. | Some harmful spells require the caster to make an [[Attack roll|attack roll]] against the target's [[Armour Class|AC]] in order to determine if it's a hit or miss. | ||
Line 53: | Line 52: | ||
=== Concentration === | === Concentration === | ||
{{hatnote|Main article: [[Concentration]]}} | {{hatnote|Main article: [[Concentration]]}} | ||
[[File:Concentration_Example.webp|thumb|300px|right|Concentration icon in the hotbar. Clicking "X" will end concentration.]]Spells with the {{Concentration}} tag require the caster to focus on that spell for its duration. A caster may only maintain the effect of one concentration spell at a time. | [[File:Concentration_Example.webp|thumb|300px|right|Concentration icon in the hotbar. Clicking "X" will end concentration.]]Spells with the {{Concentration}} tag require the caster to focus on that spell for its duration. A caster may only maintain the effect of one concentration spell at a time. If concentration on a spell is broken, the spell's effects are ended. | ||
Concentration can be manually interrupted at any time via the ''x'' on the concentrated spell's icon, next to the caster's main portrait. | ==== Ending concentration ==== | ||
Although concentration normally lasts for a spell's full duration, or until another concentration spell is cast, there are multiple ways for concentration to break: | |||
; Manually : Concentration can be manually interrupted at any time via the ''x'' on the concentrated spell's icon, next to the caster's main portrait. | |||
; Taking damage : When a creature concentrating on a spell takes damage, they make a Constitution save against a DC equal to half the damage taken, or 10, whichever is higher.{{note|Constitution saves are sometimes erroneously referred to as a ''Constitution checks''.}} If the save fails, concentration ends. | |||
; Conditions Some conditions – such as {{Cond|Downed}} or {{Cond|Sleeping}} – also interrupt conditions, without allowing a save. | |||
; Long rests : Taking a long rest ends concentration. | |||
== Spellcasters == | == Spellcasters == |