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Prone (Condition): Difference between revisions
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m (Sky moved page Prone (condition) to Prone (Condition) over redirect: forgot about condition template's special casing) |
m (Changed notes to more neutral wording, using "creature" instead of "enemy" and "you".) |
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Line 8: | Line 8: | ||
** A character with the [[Athlete]] feat spends only {{distance|m=1.5|ft=5}} of Movement Speed to stand up. | ** A character with the [[Athlete]] feat spends only {{distance|m=1.5|ft=5}} of Movement Speed to stand up. | ||
| type = prone, unconscious | | type = prone, unconscious | ||
| notes = * | | notes = | ||
** | * A proned creature does ''not'' skip their next turn, they will simply use their movement to get back up. | ||
*Proning an enemy and reducing their movement speed to 0 will skip their next turn. | ** However if a creature gets proned during their turn, their turn will automatically end and they will not get back up until the start of their next. | ||
* Proning an enemy and reducing their movement speed to 0 will skip their next turn as they can't get back up. | |||
}} | }} |
Revision as of 09:58, 5 December 2023
See also Prone (Condition Type)
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Notes
- A proned creature does not skip their next turn, they will simply use their movement to get back up.
- However if a creature gets proned during their turn, their turn will automatically end and they will not get back up until the start of their next.
- Proning an enemy and reducing their movement speed to 0 will skip their next turn as they can't get back up.