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Non-Lethality: Difference between revisions
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| summary = '''Non-Lethality''' is a passive feature that forces the weapon to deal non-lethal damage. The target must not be an Undead or Construct. | | summary = '''Non-Lethality''' is a passive feature that forces the weapon to deal non-lethal damage. The target must not be an Undead or Construct. |
Revision as of 19:00, 4 December 2023
This article is about content that is inaccessible through normal gameplay. It can still be accessed via third party tools. |
Non-Lethality is a passive feature that forces the weapon to deal non-lethal damage. The target must not be an Undead or Construct.
Description
This weapon deals only Non-Lethal Damage.
Condition: Non-Lethal Damage
- Non-lethal damage does not kill creatures if it reduces their hit points to 0, it just leaves them unconscious.
How to learn
Granted by the weapons:
- Enforcer Club (inaccessible)