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Your [[Strength]] affects how far you can jump. | Your [[Strength]] affects how far you can jump. | ||
| image = Jump | | image = Jump.webp | ||
| cost = bonus | | cost = bonus | ||
| cost2 = movement | | cost2 = movement |
Revision as of 11:21, 4 December 2023
Jump is a common Bonus Action that allows characters to jump vertically or horizontally, up to a distance determined by their Strength score.
Description
Jump to a destination.
Your Strength affects how far you can jump.
Properties
- Cost:
- Bonus action
- Details:
- Range: 18 m / 60 ft
Notes
- Jump has a base range of Range: 4.5 m / 15 ft and is increased by Range: 1.5 m / 5 ft for 2 points of Strength above 10.
- The range can also be increased by a variety of class features, spells, and items:
Effect | Bonus jump range |
---|---|
+200% ( Duration: 10 turns) | |
+50% | |
Range: 6 m / 20 ft | |
Range: 3 m / 10 ft | |
Nyrulna | Range: 3 m / 10 ft |
Corvid Token | |
Bonespike Boots | Range: 1.5 m / 5 ft |
The Graceful Cloth | |
Swiresy Shoes | |
Monster Slayer Glaive |