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Thermodynamo Axe: Difference between revisions
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(Honour mode price and corrected condition) |
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Line 17: | Line 17: | ||
| weight kg = 1.8 | | weight kg = 1.8 | ||
| weight lb = 4 | | weight lb = 4 | ||
| price = 310 | | price = 310:460 | ||
| uid = MAG_Fire_HeatOnWeaponDamage_Battleaxe | | uid = MAG_Fire_HeatOnWeaponDamage_Battleaxe | ||
| uuid = 9b6a4ab2-323b-4030-89ab-030252bb6214 | | uuid = 9b6a4ab2-323b-4030-89ab-030252bb6214 | ||
| special = * {{Passive|Thermodynamo}} | | special = * {{Passive|Thermodynamo}} | ||
| weapon actions = Cleave, Lacerate, Maiming Strike | | weapon actions = Cleave, Lacerate, Maiming Strike | ||
| condition = Heat | |||
| condition duration = 2 | |||
| notes = | | notes = | ||
*It is not listed in-game, but '''Thermodynamo''' can only activate once per attack, even when hitting multiple targets with Cleave or similar abilities. | *It is not listed in-game, but '''Thermodynamo''' can only activate once per attack, even when hitting multiple targets with Cleave or similar abilities. | ||
}} | }} | ||
Revision as of 08:04, 3 December 2023
Thermodynamo Axe is a rare, lightly enchanted (+1) Battleaxe that grants Heat whenever the wielder deals damage with this weapon and an unique weapon action, Maiming Strike (Weapon Action).
Designed by gnomish innovation, this weapon has a dynamic core that swivels and tinkles into life whenever the axe is swung at a foe.
Properties
- One-handed damage
- 1d8 + 1 (2~9) + Strength modifier Slashing
- Two-handed damage
- 1d10 + 1 (2~11) + Strength modifier Slashing
- Details
- Rarity: Rare
- Enchantment: + 1
- Versatile
- Melee: 1.5 m / 5 ft
- Weight: 1.8 kg / 3.6 lb
- Price: 310:460 gp
-
UID
MAG_Fire_HeatOnWeaponDamage_BattleaxeUUID
9b6a4ab2-323b-4030-89ab-030252bb6214
Special
The holder of this item gains:
- Thermodynamo
- Whenever you deal damage with this weapon, you gain 2 turns of .
Weapon actions
If you have proficiency, equip in main hand to gain:
- Cleave ()
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
- Lacerate ()
Slash at your target's vital points to make it .
- Maiming Strike ()
Possibly your target. They can't move.
Condition: Heat
Duration: 2 turns
- Engulfed by a vengeful fire. Takes 1d4Fire damage each turn, but can use .
- Heat Convergence consumes all remaining turns of Heat to deal extra Fire damage on their next fire spell or attack.
- Heat has a maximum Duration: 7 turns.
Where to find
- * Sold by Dammon at the Last Light Inn.
Notes
- It is not listed in-game, but Thermodynamo can only activate once per attack, even when hitting multiple targets with Cleave or similar abilities.