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Hunter's Dagger: Difference between revisions

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| rarity = uncommon
| rarity = uncommon
| uuid = e101101e-e4ba-48b6-9f82-267ca1cd84dc
| uuid = e101101e-e4ba-48b6-9f82-267ca1cd84dc
| special = * '''Rupturing''': On a hit, the target must succeed a [[Difficulty Class|DC]] 13 Constitution [[Saving Throw]] or become {{Cond|Ruptured}}.
| passives = Rupturing
**{{Duration|3}}
| special =
| weapon actions = Piercing Strike
| condition = Ruptured
| condition = Ruptured
| condition duration = 3
| condition duration = 3
| weapon actions = Piercing Strike
| where to find = This weapon can be bought from [[Roah Moonglow]] in the [[Shattered Sanctum]].
| where to find = This weapon can be bought from [[Roah Moonglow]] in the [[Shattered Sanctum]].
}}
}}

Revision as of 08:37, 2 December 2023

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Hunter's Dagger image

Hunter's Dagger is an uncommon, lightly enchanted (+1) variant of the Daggers family of weapons. It is a simple melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training. Its design lends itself well to be thrown at enemies as a projectile.

Description Icon.png

Prey often thinks it has escaped the worst of the predator's bloodthirst and fury - but there are always further torments to be meted out.

Properties

Damage
Details
Daggers Daggers
Rarity: Uncommon
Enchantment: + 1
 One-Handed
Finesse Finesse
Light (weapon property) Light
Thrown Thrown
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 0.45 kg / 0.9 lb
Price: 65 gp
UID MAG_TheHunters_Dagger
UUID e101101e-e4ba-48b6-9f82-267ca1cd84dc

Special

The holder of this item gains:

Rupturing
On a hit, the target becomes Ruptured Ruptured for 3 turns.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Piercing Strike Piercing Strike ()

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Condition: Ruptured

Ruptured Ruptured

Duration: 3 turns

  • Take 1d4Damage TypesPiercing when moving. Each time you move, reduce the condition duration by 1.

Where to find