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Adamantine Reverberation: Difference between revisions
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HiddenDragon (talk | contribs) (Doesn't cost a reaction) |
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When the temporary hit points are removed, a shockwave pushing targets back {{range|m=4|ft=13}} and dealing {{DamageText|4d8|Thunder}} will explode outward. | When the temporary hit points are removed, a shockwave pushing targets back {{range|m=4|ft=13}} and dealing {{DamageText|4d8|Thunder}} will explode outward. | ||
| recharge = Per turn | | recharge = Per turn | ||
| damage = amount:4d8, type:Thunder | | damage = amount:4d8, type:Thunder | ||
| used by creatures = Grym | | used by creatures = Grym | ||
}} | }} |
Revision as of 23:02, 1 December 2023
Legendary Action: Adamantine Reverberation is a legendary reaction available to Grym in Honour mode. Once per turn when struck by an attack, Grym reverberates, granting 10 temporary hit points and doubled movement speed until the temporary hit points are depleted.
Description
Grym's form vibrates after being struck, providing 10 temporary hit points and doubling its movement speed while the temporary hit points are present.
When the temporary hit points are removed, a shockwave pushing targets back Range: 4 m / 13 ft and dealing 4d8Thunder will explode outward.
Properties
- Damage:
- 4d8 (4~32) Thunder
- Details:
- Recharge: Per turn
How to learn
Used by creatures: Grym