Ad placeholder
Rush: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) (Created page with "{{ActionPage | summary = '''Rush''' is an Action available to Hellsboars. This ability allows users to rush forward and damage all enemies and objects in a line. | description = Charge forward and attack all enemies and objects in the way. | image = Boar Charge.webp | cost = action | damage = amount:1d6, type:Slashing, mod: Strength | attack roll = yes | range = | range m = 9 | range ft = 30 | save = | condition = Hamstrung | condition duration = 2 | condition save...") |
HarveyPekar (talk | contribs) mNo edit summary |
||
Line 13: | Line 13: | ||
| condition duration = 2 | | condition duration = 2 | ||
| condition save = | | condition save = | ||
| higherlevels = | | higherlevels = | ||
| used by creatures = Vengeful Boar | | used by creatures = Vengeful Boar, Hellsboar, Tusk | ||
| notes = | | notes = | ||
}} | }} |
Revision as of 16:06, 30 November 2023
Rush is an Action available to Hellsboars. This ability allows users to rush forward and damage all enemies and objects in a line.
Description
Charge forward and attack all enemies and objects in the way.
Properties
- Cost:
- Action
- Damage:
- 1d6 (1~6) + Strength modifier Slashing
- Details:
- Attack roll
- Range: 9 m / 30 ft
Condition: Hamstrung
Duration: 2 turns
- Movement Speed reduced by 50%.
- Removed by healing.
How to learn
Used by creatures: Vengeful Boar, Hellsboar, and Tusk