Ad placeholder

Mage Armour: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(Added note that Mage Armour must remain Prepared or the buff will be lost (except if applied via Scrolls). Also added some "the"s in the prior bullet point for proper grammar.)
(Added note that Mage Armour will be removed if the target equips an armour piece, and needs to be recast (not for free).)
Line 24: Line 24:
* Also granted to {{Class|Warlock}}s who choose the [[Eldritch Invocation]] {{SAI|Armour of Shadows}} at level 2+. This version of the spell can only target self, and doesn't expend [[Spells#Spell Slots|Spell Slots]].
* Also granted to {{Class|Warlock}}s who choose the [[Eldritch Invocation]] {{SAI|Armour of Shadows}} at level 2+. This version of the spell can only target self, and doesn't expend [[Spells#Spell Slots|Spell Slots]].
* You can cast this spell on all party members then dismiss the caster from the party and this buff will persist.
* You can cast this spell on all party members then dismiss the caster from the party and this buff will persist.
** If cast by a Wizard, this spell must remain [[Spells#Prepared Spells|Prepared]] by the party member who cast it; removing Mage Armour from the caster's Prepared Spells list will immediately remove the buff from all party members whom the caster applied it to. If applied by ''using'' (not scribing) a [[Scroll_of_Mage_Armour|scroll]], the caster does not need to keep this spell Prepared to maintain the buff.
** If cast by a {{Class|Wizard}}, this spell must remain [[Spells#Prepared Spells|Prepared]] by the party member who cast it; removing Mage Armour from the caster's Prepared Spells list will immediately remove the buff from all party members whom the caster applied it to. If applied by ''using'' (not scribing) a [[Scroll_of_Mage_Armour|scroll]], the caster does not need to keep this spell Prepared to maintain the buff.
*Mage Armour can work while in {{SAI|Wild Shape}} as long as you have no armour equipped in any slot before transforming.
*Mage Armour can work while in {{SAI|Wild Shape}} as long as you have no armour equipped in any slot before transforming.
**This effect only works on forms with a base {{Armour Class}} of less than 13.
**This effect only works on forms with a base {{Armour Class}} of less than 13.
*Mage Armour does not count as wearing armour for things like {{SAI|Unarmoured Movement}} or {{SAI|Unarmoured Defence}}.
*Mage Armour does not count as wearing armour for things like {{SAI|Unarmoured Movement}} or {{SAI|Unarmoured Defence}}.
**Mage Armour also doesn't count as armour for things requiring it, like {{SAI|Defence}},
**Mage Armour also doesn't count as armour for things requiring it, like {{SAI|Defence}},
* If a party member who has Mage Armour equips a piece of Armour, the buff will be removed. Mage Armour will not be reapplied when unequipping that Armour; it will need to be cast on them once more.
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Mage armor|long}}
* {{FRWiki|Mage armor|long}}

Revision as of 04:18, 29 November 2023

Template:Up to date

Mage Armour.webp

Mage Armour is a level 1 abjuration spell. This spell allows unarmoured spellcasters to surround themselves with magical protection.

Description

Surround an unarmoured creature in a protective magical force. Its Armour Class Armour Class increases to 13 + its Dexterity modifier.

Prerequisite: The target can't be wearing Armour.

Properties

Cost
Action + Level 1 Spell Slot
Details
 Melee: 1.5 m / 5  ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Mage Armour

Mage Armour Mage Armour

Duration: Until Long rest

How to learn

Classes:

Feats:

Notes

  • The normal base Armour Class Armour Class is 10.
  • Mage Armour does not stack with Unarmoured Defence (Barbarian) Unarmoured Defence (Barbarian), Unarmoured Defence (Monk) Unarmoured Defence (Monk), Draconic Resilience Draconic Resilience or Barkskin Barkskin.
    • If you have any of these and/or Mage Armour you will only get the benefit of the one that gives the most Armour Class Armour Class.
  • Also granted to Warlock Warlocks who choose the Eldritch Invocation Armour of Shadows Armour of Shadows at level 2+. This version of the spell can only target self, and doesn't expend Spell Slots.
  • You can cast this spell on all party members then dismiss the caster from the party and this buff will persist.
    • If cast by a Wizard Wizard, this spell must remain Prepared by the party member who cast it; removing Mage Armour from the caster's Prepared Spells list will immediately remove the buff from all party members whom the caster applied it to. If applied by using (not scribing) a scroll, the caster does not need to keep this spell Prepared to maintain the buff.
  • Mage Armour can work while in Wild Shape Wild Shape as long as you have no armour equipped in any slot before transforming.
    • This effect only works on forms with a base Armour Class Armour Class of less than 13.
  • Mage Armour does not count as wearing armour for things like Unarmoured Movement Unarmoured Movement or Unarmoured Defence Unarmoured Defence.
    • Mage Armour also doesn't count as armour for things requiring it, like Defence Defence,
  • If a party member who has Mage Armour equips a piece of Armour, the buff will be removed. Mage Armour will not be reapplied when unequipping that Armour; it will need to be cast on them once more.

External Links