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False Life: Difference between revisions

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(Added note that False Life must remain Prepared or the buff will be lost (except if applied via Scrolls))
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| area condition 4 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level yields an extra {{temp hp|5}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level yields an extra {{temp hp|5}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| notes =  
| notes = * If a Wizard casts False Life on themselves, this spell must remain [[Spells#Prepared Spells|Prepared]]. Removing False Life from the Prepared Spells list will immediately remove the Temporary HP added by False Life. If applied by ''using'' (not scribing) a [[Scroll_of_False Life|scroll]], the caster does not need to keep this spell Prepared.
| video = False Life Visuals.mp4
| video = False Life Visuals.mp4
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}}

Revision as of 02:03, 29 November 2023

Template:Up to date

False Life.webp

False Life is a level 1 necromancy spell. This spell allows spellcasters to gain Temporary Hit Points.

Description

Bolster yourself with a necromantic facsimile of life to gain HP Icon.png 7 temporary hit points.

Can only have Temporary Hit Points from one source.

Properties

Cost
Action + Level 1 Spell Slot
Details
 Range: Self

At higher levels

Upcast: Casting this spell at a higher level yields an extra HP Icon.png 5 temporary hit points for each Spell Slot Level above 1st.

Condition: False Life

False Life False Life

Duration: Until Long rest

How to learn

Classes:

Feats:

Other ways to learn:

Notes

  • If a Wizard casts False Life on themselves, this spell must remain Prepared. Removing False Life from the Prepared Spells list will immediately remove the Temporary HP added by False Life. If applied by using (not scribing) a scroll, the caster does not need to keep this spell Prepared.

Visuals

External Links