Ad placeholder

Boots of Stormy Clamour: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
m (Item ID)
Line 1: Line 1:
{{EquipmentPage
{{EquipmentPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage -->
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage -->
| image = Boots of Stormy Clamour Icon.png
| image = Boots of Stormy Clamour Icon.png
| icon = Boots of Stormy Clamour Unfaded Icon.png
| icon = Boots of Stormy Clamour Unfaded Icon.png
Line 6: Line 5:
| quote = Pearls of thunder rumble at the back of your skull with every step taken in these boots.
| quote = Pearls of thunder rumble at the back of your skull with every step taken in these boots.
| type = Boots <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings -->
| type = Boots <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings -->
| proficiency = <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields -->
| proficiency = <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields -->
| armour class = <!-- Leave EMPTY for non-Armour, otherwise: the Armour Class value displayed on the Armour's tooltip. -->
| armour class = <!-- Leave EMPTY for non-Armour, otherwise: the Armour Class value displayed on the Armour's tooltip. -->
| armour class bonus = <!-- Leave EMPTY for non-Shields, otherwise: the bonus to AC granted by wearing this item, e.g.: +2, +3, +4 -->
| armour class bonus = <!-- Leave EMPTY for non-Shields, otherwise: the bonus to AC granted by wearing this item, e.g.: +2, +3, +4 -->
| stealth disadvantage = <!-- Does this item grant disadvantage on stealth checks? LEAVE EMPTY if no! -->
| stealth disadvantage = <!-- Does this item grant disadvantage on stealth checks? LEAVE EMPTY if no! -->
Line 15: Line 14:
| weight lb = 1.1
| weight lb = 1.1
| price = 70
| price = 70
| uid = MAG_Thunder_ReverberationOnStatusApply_Boots
| uuid = 3908725d-29d1-4c9a-be46-4e03c8c65238
| special = <!-- List of special features, bonuses, or abilities granted by the item. -->
| special = <!-- List of special features, bonuses, or abilities granted by the item. -->
* '''Arcane Echomalefaction:''' When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of {{Cond|Reverberation}}.
* '''Arcane Echomalefaction:''' When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of {{Cond|Reverberation}}.

Revision as of 21:04, 27 November 2023

Boots of Stormy Clamour image

The Boots of Stormy Clamour are an uncommon pair of Boots that inflicts the Reverberation condition on a creature when afflicting it with another condition.

Description Icon.png

Pearls of thunder rumble at the back of your skull with every step taken in these boots.

Properties

  • Boots Boots
  • Rarity: Uncommon
  •  Weight: 0.55 kg / 1.1 lb
  • Price: 70 gp
  • UID MAG_Thunder_ReverberationOnStatusApply_Boots
    UUID 3908725d-29d1-4c9a-be46-4e03c8c65238

Special

The wearer of this item gains:

  • Arcane Echomalefaction: When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of Reverberation Reverberation.

Where to find

Notes

  • As of Patch #3, Arcane Echomalefaction can be triggered by cantrips such as Ray of Frost as well, and Reverberation is no longer bugged.
  • Some conditions, such as the Coruscation Ring's Radiating Orb, do not trigger Arcane Echomalefaction (as of Patch #3).
  • Knocking an enemy Prone, either by spells like Ice Knife or by them walking on Ice created by the boot's wearer, does not trigger Arcane Echomalefaction (as of Patch #3).
  • UUID: 3908725d-29d1-4c9a-be46-4e03c8c65238

Conditions

Reverberation Reverberation

Duration: 2 turns

  • When the entity has 5 or more turns of Reverberation, it takes 1d4Damage TypesThunder damage and must succeed a DC 10  Constitution saving throw or fall Prone Prone. The condition is removed afterward.