Template:Range: Difference between revisions
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(Added jump as an option. Example usage is Diving Strike.) |
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Line 6: | Line 6: | ||
| self | Self = Self | | self | Self = Self | ||
| weapon = Normal Weapon Range | | weapon = Normal Weapon Range | ||
| jump = {{SAI|Jump (Bonus Action)|Jump}} range | |||
| #default = {{{m}}}{{nbts}}m / {{{ft}}}{{nbts}}ft | | #default = {{{m}}}{{nbts}}m / {{{ft}}}{{nbts}}ft | ||
}}</includeonly><noinclude> | }}</includeonly><noinclude> | ||
Line 35: | Line 36: | ||
Result: {{Range|m=X|ft=Y}} | Result: {{Range|m=X|ft=Y}} | ||
Usage: {{code|<nowiki>{{Range|jump}}</nowiki>}} | |||
Result: {{Range|jump}} | |||
[[Category:Weapon Property Templates]] | [[Category:Weapon Property Templates]] | ||
</noinclude> | </noinclude> |
Revision as of 01:21, 27 November 2023
Usage: {{Range|self}}
Result: Range: Self
Usage: {{Range|weapon}}
Result: Range: Normal Weapon Range
Usage: {{Range|melee}}
Result: Range: 1.5 m / 5 ft
Usage: {{Range|reach}}
Result: Range: 2.5 m / 8 ft
Usage: {{Range|ranged}}
Result: Range: 18 m / 60 ft
Usage: {{Range|short ranged}}
Result: Range: 15 m / 50 ft
Usage: {{Range|m=X|ft=Y}}
Result: Range: X m / Y ft
Usage: {{Range|jump}}
Result: Range:
range