|classes = Wizard, Circle of the Land, Eldritch Knight, Arcane Trickster
|classes = Wizard
|class learns at level 3 = Wizard, Circle of the Land:Swamp
|class learns at level 3 = Wizard, Circle of the Land:Swamp
|class learns at level 7 = Eldritch Knight
|class learns at level 7 = Eldritch Knight
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If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.
If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.
|action type = action
|cost = action, spell2
|attack roll =
|attack roll = yes
|damage = 4d4
|damage = 4d4
|damage type = Acid
|damage type = Acid
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|area condition = Acid
|area condition = Acid
|higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|2d4|Acid}} damage ({{DamageText|1d4|Acid}} on impact and at the end of target's turn) for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
|higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|2d4|Acid}} damage ({{DamageText|1d4|Acid}} on impact and at the end of target's turn) for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
|granted by items = Melf's First Staff:Long Rest
|notes =
|notes =
*Can be cast with {{RarityItem|Melf's First Staff}} once per [[Long Rest]]. The spell uses a caster's existing spellcasting ability modifier, or otherwise uses [[Charisma]] as its casting modifier for a character without a spellcasting ability modifier.
Melf's Acid Arrow is a level 2 evocation spell. This spell allows spellcasters to shoot a magical arrow that deals Acid damage to a target on impact and at the end of its next turn.
Description
Shoot a green arrow that bursts in a spray of acid. Deals 4d4Acid damage immediately and 2d4Acid damage at the end of the target's next turn.
If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.
Upcast: Casting this spell at a higher level deals an extra 2d4Acid damage (1d4Acid on impact and at the end of target's turn) for each Spell Slot Level above 2nd.