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Glyph of Warding: Cold: Difference between revisions
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| Concentration = None | | Concentration = None | ||
| Class = [[Bard]], [[Cleric]], [[Wizard]] | | Class = [[Bard]], [[Cleric]], [[Wizard]] | ||
|Area of Effect=4m / 13ft (Radius)|Duration=Until [[Long Rest]] (Ward)|Damage=<span style="color:#3399cc">5d8</span>|Damage Types=[[Damage Types|<span style="color:#3399cc">Cold</span>]]}}]] | |Area of Effect=4m / 13ft (Radius)|Duration=Until [[Long Rest]] (Ward)|Damage=<span style="color:#3399cc">5d8</span>|Damage Types=[[Damage Types|<span style="color:#3399cc">Cold</span>]]|Saving Throw=[[Dexterity]]}}]] | ||
==Description== | ==Description== |
Revision as of 02:19, 17 February 2023
Glyph of Warding: Cold is variant of the Level 3 Abjuration Spell, Glyph of Warding. This variant of the spell allows spellcasters to inscribe a ward that explodes and deals Cold
damage to enemies when triggered.
Description
The glyphs explode and hurt everyone within range stepped on by an enemy. On save: Target still take half damage.
Only one glyph can be active at a time.
Properties
Available to level 5 Bard, Cleric and Wizard.
- Damage:5d8 (5~40) Cold