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Glyph of Warding: Cold: Difference between revisions

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| Concentration = None
| Concentration = None
| Class = [[Bard]], [[Cleric]], [[Wizard]]
| Class = [[Bard]], [[Cleric]], [[Wizard]]
|Area of Effect=4m / 13ft (Radius)|Duration=Until [[Long Rest]] (Ward)|Damage=<span style="color:#3399cc">5d8</span>|Damage Types=[[Damage Types|<span style="color:#3399cc">Cold</span>]]}}]]
|Area of Effect=4m / 13ft (Radius)|Duration=Until [[Long Rest]] (Ward)|Damage=<span style="color:#3399cc">5d8</span>|Damage Types=[[Damage Types|<span style="color:#3399cc">Cold</span>]]|Saving Throw=[[Dexterity]]}}]]


==Description==
==Description==

Revision as of 02:19, 17 February 2023

Glyph of Warding: Cold is variant of the Level 3 Abjuration Spell, Glyph of Warding. This variant of the spell allows spellcasters to inscribe a ward that explodes and deals Cold damage to enemies when triggered.

"The glyphs explode and hurt everyone within range stepped on by an enemy. On save: Target still take half damage."

Action Icon.png Action Spell Slot Icon.png Level 3 Spell Slot

Damage 5d8
Damage Types Cold
Range 9m / 30ft
Area of Effect 4m / 13ft (Radius)
School Abjuration
Saving Throw Dexterity
Concentration None
Duration Until Long Rest (Ward)
Class Bard, Cleric, Wizard

Description

The glyphs explode and hurt everyone within range stepped on by an enemy. On save: Target still take half damage.

Only one glyph can be active at a time.

Properties

Action Icon.png Action + Spell Slot Icon.png Level 3 Spell Slot

Available to level 5 Bard, Cleric and Wizard.

  • Damage:
    D8 Cold.png 5d8 (5~40) Damage TypesCold
  • Range: Range Icon 2.png 9m / 30ft
  • Area of Effect: Aoe Icon.png 4m / 13ft (Radius)
  • Duration: Duration 50px.png Until Long Rest (the Ward)
  • Saving Throw: Saving Throw Icons.png Dexterity