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Healing Vapours: Difference between revisions

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(Corrected damage/healing and added wet condition)
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{{ActionPage
{{ActionPage
| summary = '''Healing Vapours''' is a {{SAI|Wild Shape: Water Myrmidon}} Action. You can use this ability to heal nearby creatures or hurt them if you are poisoned.
| summary = '''Healing Vapours''' is a [[Water Myrmidon]] action. You can use this ability to heal nearby creatures or hurt them if you are poisoned.
| description = Exude water vapour with your general elemental dampness, healing nearby creatures for {{DamageText|3d8|Healing}}.
| description = Exude water vapour with your general elemental dampness, healing nearby creatures for {{DamageText|2d8|Healing}}.


If you are {{Cond|Poisoned}}, the water is tainted, and instead of healing it deals {{DamageText|3d8|Poison}} damage to nearby creatures.
If you are {{Cond|Poisoned}}, the water is tainted, and instead of healing it deals {{DamageText|2d8|Poison}} damage to nearby creatures.
| image = Hiemal Strike.webp
| image = Hiemal Strike.webp
| cost = action
| cost = action
| concentration =  
| concentration =  
| damage = amount:3d8, type:Healing, cond:yes
| damage = amount:2d8, type:Healing, cond:yes
| damage2 = amount:2d8, type: Poison, cond:yes
| damage2 = amount:2d8, type: Poison, cond:yes
| attack roll =  
| attack roll =  
| recharge =  
| recharge =  
| duration =  
| duration =  
| range = ranged
| aoe = radius
| range m = 9
| aoe m = 9
| range ft = 30
| aoe ft = 30
| save =  
| save =  
| area = Water
| area = Water
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| additional =  
| additional =  
| higherlevels =
| higherlevels =
| condition =  
| condition = Wet
| condition duration =  
| condition duration = 1
| condition save =
| condition save =
| used by creatures = Water Myrmidon
| used by creatures = Water Myrmidon
| notes =  
| notes = * A level 10 {{SAI|Wild Shape: Water Myrmidon}} does an additional {{DamageText|+1d6|Healing}} or {{DamageText|+1d6|Poison}} with '''Healing Vapours'''. This is increased to {{DamageText|+1d8|Healing}} or {{DamageText|+1d8|Poison}} at level 12.
}}
}}
{{DruidNavbox}}
{{DruidNavbox}}

Revision as of 04:31, 25 November 2023

Hiemal Strike.webp

Healing Vapours is a Water Myrmidon action. You can use this ability to heal nearby creatures or hurt them if you are poisoned.

Description

Exude water vapour with your general elemental dampness, healing nearby creatures for 2d8hit points.

If you are Poisoned Poisoned, the water is tainted, and instead of healing it deals 2d8Damage TypesPoison damage to nearby creatures.

Properties

Cost:
Action
Damage:
D8 Healing.png 2d8 (2~16) hit points (conditional)
+
D8 Poison.png 2d8 (2~16) Damage TypesPoison (conditional)
Details:
AoE: 9 m / 30 ft (Radius)
Creates Area: Water

Condition: Wet

Wet Wet

Duration: 1 turn

Area: Water

Water Water

Duration: 3 turns

AoE: 9 m / 30 ft (Radius)

Douses unprotected flames. Can be electrified or frozen.

Type: Surface

How to learn

Used by creatures: Water Myrmidon

Notes

  • A level 10 Wild Shape: Water Myrmidon Wild Shape: Water Myrmidon does an additional +1d6hit points or +1d6Damage TypesPoison with Healing Vapours. This is increased to +1d8hit points or +1d8Damage TypesPoison at level 12.