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→What are autosnapping and non autosnapping hairs?
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=== What are autosnapping and non autosnapping hairs? === | === What are autosnapping and non autosnapping hairs? === | ||
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Autosnapping hairs are basically when you have an asset you want to work for more than one race/bodyshape/bodytype but don't want to make a mesh for every single variation. So when setup to be autosnapping you can apply one mesh to be used by multiple races/bodyshapes/bodytypes. And the game "autosnaps" them into place. | Autosnapping hairs are basically when you have an asset you want to work for more than one race/bodyshape/bodytype but don't want to make a mesh for every single variation. So when setup to be autosnapping you can apply one mesh to be used by multiple races/bodyshapes/bodytypes. And the game "autosnaps" them into place. | ||
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Sometimes you may still need three autosnapping meshes, one for the shorter races, one for the default bodytype and one for the strong bodytype. However we will go through when this is needed further into the tutorial. | Sometimes you may still need three autosnapping meshes, one for the shorter races, one for the default bodytype and one for the strong bodytype. However we will go through when this is needed further into the tutorial. | ||
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Non autosnapping is when you have to create your hair mesh for each race/bodyshape/bodytype or rather the ones you want to create it for. For instance for personal use hairs you might decide you only want it for one character. Then non autosnapping might be the way to go. | Non autosnapping is when you have to create your hair mesh for each race/bodyshape/bodytype or rather the ones you want to create it for. For instance for personal use hairs you might decide you only want it for one character. Then non autosnapping might be the way to go. | ||