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Tides of Chaos: Difference between revisions

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(Removed Reaction resource as it does not consume a Reaction)
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{{ActionPage
{{ActionPage
|image = Tides of Chaos.webp
|image = Tides of Chaos.webp
|summary = '''Tides of Chaos''' is a reaction that grants [[Advantage]] on your next Attack Roll, Ability Check, or Saving Throw and increases the chance of a Wild Magic surge afterwards to 50% (normally 5%).
|summary = '''Tides of Chaos''' is a [[Reaction_(Combat)|Reaction]] that grants [[Advantage]] on your next Attack Roll, Ability Check, or Saving Throw and increases the chance of a Wild Magic surge afterwards to 50% (normally 5%).
|description = Gain {{Advantage}} on your next {{Attack Roll}}, {{Icon|D20.png|25}} [[Ability Check]], or {{SavingThrow}}. Increased chance of [[Wild Magic (Subclass Feature)|Wild Magic]] surge afterwards.
|description = Gain {{Advantage}} on your next {{Attack Roll}}, {{Icon|D20.png|25}} [[Ability Check]], or {{SavingThrow}}. Increased chance of {{SAI|Wild Magic (passive feature)|Wild Magic}} surge afterwards.
|cost = toc:1
|cost = toc
|condition = Tides of Chaos
|condition duration = Until Long Rest
|notes = *Normally, a {{D20}} is rolled each time you cast a leveled spell. If the result is 20, then a Wild Magic Surge is triggered (i.e., a 5% chance). Tides of Chaos reduces the [[Difficulty Class]] (DC) to 11 (i.e., a 50% chance).  
|notes = *Normally, a {{D20}} is rolled each time you cast a leveled spell. If the result is 20, then a Wild Magic Surge is triggered (i.e., a 5% chance). Tides of Chaos reduces the [[Difficulty Class]] (DC) to 11 (i.e., a 50% chance).  
*In other words, increases the Wild Magic chance to 50% when you cast a leveled spell (normally 5%).
*In other words, increases the Wild Magic chance to 50% when you cast a leveled spell (normally 5%).
|class learns at level 1 = {{IconLink|Wild Magic Subclass Icon.png|Wild Magic (Sorcerer Subclass)|Wild Magic Sorcerer}}
*Although it is a [[Reaction_(Combat)|Reaction]], it does not consume a Reaction resource.
|class learns at level 1 = Wild Magic Sorcerer
}}
}}

Latest revision as of 08:58, 24 November 2023

Tides of Chaos.webp

Tides of Chaos is a Reaction that grants Advantage on your next Attack Roll, Ability Check, or Saving Throw and increases the chance of a Wild Magic surge afterwards to 50% (normally 5%).

Description

Gain Advantage Icon.png Advantage on your next Attack roll, D20.png Ability Check, or Saving throw. Increased chance of Wild Magic Wild Magic surge afterwards.

Properties

Cost:
Tides of Chaos Charge

Condition: Tides of Chaos

Tides of Chaos Tides of Chaos

Duration: Until Long rest

  • Increased chance of Wild Magic Wild Magic surge (to 50%).
  • Lost immediately after casting a Level 1 or higher Spell and rolling a Wild Magic Wild Magic Check.

How to learn

Classes:

Notes

  • Normally, a D20.png d20 is rolled each time you cast a leveled spell. If the result is 20, then a Wild Magic Surge is triggered (i.e., a 5% chance). Tides of Chaos reduces the Difficulty Class (DC) to 11 (i.e., a 50% chance).
  • In other words, increases the Wild Magic chance to 50% when you cast a leveled spell (normally 5%).
  • Although it is a Reaction, it does not consume a Reaction resource.