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Ensnaring Strike (Melee): Difference between revisions
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Piercing damage per level.
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{{ up to date | 2023-08-20 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | {{ up to date | 2023-08-20 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
{{hatnote|For the ranged version of this spell, see {{SAI|Ensnaring Strike (Ranged)}}.}} | |||
{{SpellPage | {{SpellPage | ||
| name = Ensnaring Strike | | name = Ensnaring Strike |
Revision as of 09:43, 23 November 2023
For the ranged version of this spell, see .
Ensnaring Strike is a level 1 conjuration spell. This spell allows spellcasters to use melee weapon attacks to ensnare enemies with thorny vines and deal Piercing damage to them each turn.
This spell is the melee variant of .
Description
Your attack summons thorny vines, dealing Weapon Damage and possibly your target.
Ensnared creatures cannot move and take 1d6Piercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
Properties
- Cost
Action
- Cost on hit
Bonus action
- Damage
- Normal weapon damage
- Details
Attack roll
Melee: 1.5 m / 5 ft
At higher levels
Upcast: condition deals an extra 1d6
Condition: Ensnared
Duration: 10 turns
- Cannot move and takes 1d6
Piercing damage per turn.
Attack rolls against the creature have
Advantage, while the creature's Attack Rolls and Dexterity
Saving throws have
Disadvantage.
How to learn
This spell is a variation of: