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Reposition Malefactor: Difference between revisions
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(Corrected damage, clarified description and added detailed notes) |
HiddenDragon (talk | contribs) No edit summary |
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|condition save DC = 15 | |condition save DC = 15 | ||
|damage=half weapon | |damage=half weapon | ||
|cost = action | |||
|weapons=Hellfire Engine Crossbow | |weapons=Hellfire Engine Crossbow | ||
|range=weapon | |range=weapon |
Revision as of 11:47, 22 November 2023
Reposition Malefactor is a weapon action granted by Hellfire Engine Crossbow.
Description
Pulls the creature 9 m / 30 ft closer to you if it fails a DC 15 Dex saving throw.
Properties
How to learn
Granted by the weapons:
Notes
- Reposition Malefactor does not use an Attack roll to determine if it hits.
- The Dexterity saving throw to avoid the attack has a fixed DC of 15, but in the combat log, it shows a potentially incorrect calculation involving your spell DC. (For example: 8 (Base DC) + 5 (Charisma) + 4 (Proficiency) = 15).
- Unlike most weapon actions, Reposition Malefactor does not need to recharge.