Ad placeholder

Non-Lethal Attacks: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(Created page with "{{ActionPage |summary = '''Non-Lethal Attacks''' is a toggleable passive feature. While this passive is turned on, when an unarmed or melee weapon attack reduces a creatures hit points to zero or one, it will become {{cond|Knocked Out}} or {{Condition/Format| name = Knocked Out (Temporary) | icon = Knocked Out Condition Icon.webp | inline = true}} (see notes for more information). |description = Knock someone Unconscious instead of killing them. Must be unarmed or u...")
 
(moved over to 'Toggle Non-Lethal Attacks')
Tag: New redirect
 
(5 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{ActionPage
#REDIRECT [[Toggle Non-Lethal Attacks]]
|summary = '''Non-Lethal Attacks''' is a toggleable passive feature. While this passive is turned on, when an unarmed or melee weapon attack reduces a creatures [[hit points]] to zero or one, it will become {{cond|Knocked Out}} or {{Condition/Format| name = Knocked Out (Temporary) | icon = Knocked Out Condition Icon.webp | inline = true}} (see notes for more information).
|description = Knock someone Unconscious instead of killing them.
 
Must be unarmed or using a melee weapon. Doesn't work on [[undead]] or [[constructs]].
|image = Action KnockOut.png
|notes = * While in combat with a creature, if they have the condition {{cond|Temporarily Hostile }}, they will become {{Condition/Format| name = Knocked Out (Temporary) | icon = Knocked Out Condition Icon.webp | inline = true}} - after a long rest they will regain consciousness.
* If the creature does not have this condition, they will disappear permanently after a long rest, and in some cases may be treated as dead by the game.
}}
 
[[Category:Passive Features]]

Latest revision as of 07:20, 22 November 2023