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Conjure Barrage: Ranged Weapon: Difference between revisions
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| school = Conjuration | | school = Conjuration | ||
| ritual = | | ritual = | ||
| summary = This spell allows spellcasters to summon a barrage of blades in front of them, potentially hitting multiple enemies. This spell is a variant of {{SAI|Conjure Barrage}}. | | summary = This spell allows spellcasters to summon a barrage of blades in front of them, potentially hitting multiple enemies. This spell is a variant of {{SAI|Conjure Barrage}}. | ||
| description = Channel your weapon's essence into a destructive, widespread volley. Deal your ranged weapon's {{DamageColor|Physical|Weapon Damage}}, plus an additional {{DieIcon|d8|physical}} '''2d8''' damage of the same [[Damage Types|Type]] to enemies within a cone in front of you. | | description = Channel your weapon's essence into a destructive, widespread volley. Deal your ranged weapon's {{DamageColor|Physical|Weapon Damage}}, plus an additional {{DieIcon|d8|physical}} '''2d8''' damage of the same [[Damage Types|Type]] to enemies within a cone in front of you. | ||
On a successful [[Dexterity]] {{SavingThrow}}, targets still take half damage. | On a successful [[Dexterity]] {{SavingThrow}}, targets still take half damage. | ||
| | | cost = action, spell3 | ||
| attack roll = | | attack roll = | ||
| damage = weapon | | damage = weapon | ||
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| higher levels = | | higher levels = | ||
| variants = | | variants = | ||
| variant of = Conjure Barrage | |||
| notes = | | notes = | ||
| video = | | video = |
Revision as of 22:20, 21 November 2023
Conjure Barrage: Ranged Weapon is a level 3 conjuration spell. This spell allows spellcasters to summon a barrage of blades in front of them, potentially hitting multiple enemies. This spell is a variant of .
Description
Channel your weapon's essence into a destructive, widespread volley. Deal your ranged weapon's Weapon Damage, plus an additional File:D8 physical.png 2d8 damage of the same Type to enemies within a cone in front of you.
On a successful Dexterity Saving throw, targets still take half damage.
Properties
- Cost
- Action + Level 3 Spell Slot
- Damage
- Normal weapon damage
- + 2d8 (2~16) Physical (Dexterity save to halve)
- Details
- Range: Self
- AoE: 9 m / 30 ft (Cone)
At higher levels
Casting this spell at a higher level grants no additional benefit.
How to learn
This spell is a variation of: