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Conjure Barrage: Melee Weapon: Difference between revisions
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On a successful [[Dexterity]] {{SavingThrow}}, targets still take half damage. | On a successful [[Dexterity]] {{SavingThrow}}, targets still take half damage. | ||
| | | cost = action, spell3 | ||
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| damage = weapon | | damage = weapon |
Revision as of 22:06, 21 November 2023
Conjure Barrage: Melee Weapon is a level 3 conjuration spell. This spell allows spellcasters to summon a barrage of blades in front of them, potentially hitting multiple enemies. This spell is a variant of .
Description
Channel your weapon's essence into a destructive, widespread volley. Deal your melee weapon's Weapon Damage, plus an additional 2d8 damage of the same Type to enemies within a cone in front of you.
On a successful Dexterity Saving throw, targets still take half damage.
Properties
- Cost
- Action + Level 3 Spell Slot
- Damage
- Normal weapon damage
- + 2d8 (2~16) Physical (Dexterity save to halve)
- Details
- Range: Self
- AoE: 9 m / 30 ft (Cone)
At higher levels
Casting this spell at a higher level grants no additional benefit.
How to learn
Classes:
- Class Level 9: Ranger