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Web: Difference between revisions
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| ritual = | | ritual = | ||
| classes = Sorcerer, Wizard, Circle of the Land, Beast Master, Arcane Trickster, Eldritch Knight | | classes = Sorcerer, Wizard, Circle of the Land, Beast Master, Arcane Trickster, Eldritch Knight | ||
| class learns at level 3 = Sorcerer, Wizard, | | class learns at level 3 = Sorcerer, Wizard, Circle of the Land:Underdark | ||
| class learns at level 6 = | | class learns at level 6 = College of Lore:via [[Magical Secrets]] | ||
| class learns at level 8 = Arcane Trickster, Eldritch Knight | | class learns at level 8 = Arcane Trickster, Eldritch Knight | ||
| class learns at level 10 = | | class learns at level 10 = Bard:via [[Magical Secrets]] | ||
| races = | | races = | ||
| race learns at level 1 = | | race learns at level 1 = | ||
Line 63: | Line 63: | ||
| higher levels = | | higher levels = | ||
| variants = | | variants = | ||
| granted by items = Spiderstep Boots | |||
| notes = * This spell is also accessible to {{Class|Beast Master}}s through {{SAI|Wolf Spider Companion}}. | | notes = * This spell is also accessible to {{Class|Beast Master}}s through {{SAI|Wolf Spider Companion}}. | ||
| video = Web Visuals.mp4 | | video = Web Visuals.mp4 | ||
}} | }} |
Revision as of 11:51, 21 November 2023
Web is a level 2 conjuration spell. This spell allows spellcasters to conjure a mass of sticky and flammable web at an area within range. Creatures moving or entering this area have their speed halved and can become Enwebbed.
Description
Cover an area in thick, flammable webbing that can creatures within.
An ally can use its Help action to try and tear away the webs.
Properties
- Details
- Range: 18 m / 60 ft
- Creates Area: Web
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Enwebbed
Duration: 1 turn
- Cannot move.
- Attack rolls against the creature have Advantage, while the creature's Attack Rolls and Dexterity Saving throws are rolled with Disadvantage.
Area: Web
Web
Duration: 10 turns
AoE: 4 m / 13 ft (Radius)
Difficult terrain - Movement Speed is halved. Can Enweb creatures. Prevents Falling damage. Flammable.
- Type: Surface
Condition: Enwebbed
Spell save DC Dexterity saving throw
- Cannot move.
- Attack rolls against the creature have Advantage, while the creature's Attack Rolls and Dexterity Saving throws are rolled with Disadvantage.
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Classes:
- Class Level 3: Sorcerer, Wizard, and Circle of the Land (Underdark)
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 8: Arcane Trickster, and Eldritch Knight
- Class Level 10: Bard (via Magical Secrets)
Granted by the following items:
Notes
- This spell is also accessible to s through .
Visuals
External Links
- Web on the Forgotten Realms Wiki