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Wall of Fire: Difference between revisions
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| area condition 4 = | | area condition 4 = | ||
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Fire}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 4th. | | higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Fire}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 4th. | ||
| notes = | | notes = * This spell creates a wall from the first targeted point to the second targeted point, a distance of up to {{Distance|m=36|ft=120}}. The wall is {{Distance|m=3|ft=10}} wide. | ||
* This spell creates a wall from the first targeted point to the second targeted point, a distance of up to {{Distance|m=36|ft=120}}. The wall is {{Distance|m=3|ft=10}} wide. | |||
* Does not break stealth. | * Does not break stealth. | ||
| video = Wall of Fire Visuals.mp4 | | video = Wall of Fire Visuals.mp4 |
Revision as of 11:50, 21 November 2023
Wall of Fire is a level 4 evocation spell. This spell allows spellcasters to create a long, fiery barrier, damaging anything in the area.
Description
Create a blazing wall of fire, anyone who dares stand too close. Deals Fire to anything that moves into or starts it's turn in the area.
Properties
- Damage
- 5d8 (5~40) Fire (Dexterity save to halve)
- Details
- Range: 18 m / 60 ft
- Creates Area: Wall of Fire
- Concentration
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d8Fire damage for each Spell Slot Level above 4th.Area: Wall of Fire
Wall of Fire
Duration: 10 turns
AoE: 36 m / 120 ft (Line)
- Type: Summoned
Condition: Wall of Fire
How to learn
Classes:
- Class Level 7: Druid, Sorcerer, Wizard, Light Domain, Fiend, and Circle of the Land (Desert)
- Class Level 10: Bard (via Magical Secrets)
Notes
- This spell creates a wall from the first targeted point to the second targeted point, a distance of up to 36 m / 120 ft. The wall is 3 m / 10 ft wide.
- Does not break stealth.