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Cold Snap: Difference between revisions
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(Added a note aboute the yet again incorrectly written in-game tooltip.) |
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* '''Armour Class''' +1 | * '''Armour Class''' +1 | ||
| notes = | | notes = | ||
*Despite the tooltip stating otherwise, | *Despite the tooltip stating otherwise, '''Chilling Counter''' application doesn't trigger any saving throw from the attacker. The effect applies automatically on a miss against the wielder. | ||
}} | }} | ||
{{Inflicts|Chilled|item}} | {{Inflicts|Chilled|item}} | ||
[[Category:Cold Damage]] | [[Category:Cold Damage]] |
Revision as of 20:56, 18 November 2023
Cold Snap is a rare special variant of the Daggers family of weapons. It is a simple melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training. Its design lends itself well to be thrown at enemies as a projectile.
In the steel, you can see small ice formations like bubbles in a bath, and even hear them pop with crickling crackles of forest delight.
Properties
Special
The holder of this item gains:
- Off-Hand Only
- Chilling Counter: When a creature misses you with an attack, it must succeed a DC 13 Constitution Saving Throw or be for 2 turns.
- Armour Class +1
Where to find
- Can be purchased from Ferg Drogher in Rivington.
Notes
- Despite the tooltip stating otherwise, Chilling Counter application doesn't trigger any saving throw from the attacker. The effect applies automatically on a miss against the wielder.