User:HarveyPekar/Differences between Tactician and Balanced: Difference between revisions

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'''Tactician difficulty''' is the game's hardest difficulty option and carries with it a variety of changes from Balanced difficulty. Since the game's release, some of these changes have been changed across patches. These differences are occasionally marked by a "Difficulty: Tactician" tag in the game's combat log and/or examine feature, but this is sometimes not the case. This is a list of all currently known differences between Tactician and Balanced.
'''Tactician difficulty''' is the game's hardest difficulty option and carries with it a variety of changes from Balanced difficulty. Since the game's release, some of these changes have been changed across patches. These differences are occasionally marked by a "Difficulty: Tactician" tag in the game's combat log and/or examine feature, but this is sometimes not the case. This is a list of all currently known differences between Tactician and Balanced.


== Flat increases ==
== Universal increases ==
These are changes that are consistently implemented across all enemies, or classes of enemies, in the game.
These are changes that are consistently implemented across all enemies in the game.


=== Attack Rolls and Difficulty Class ===
=== Attack Rolls and Difficulty Class ===
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=== Traders hate you ===
=== Traders hate you ===
one weird trick!!!!
one weird trick!!!!
== Flat increases ==
These are clearly defined changes that are implemented across classes of enemies, or upon individual enemies.


=== Unique racial bonuses ===
=== Unique racial bonuses ===


* Spiders: +1 str +1 dex (+background poison damage riders?)
* (Phase?) Spiders: +1 str +1 dex (+background poison damage riders?)
* Ogres +1 str
* Ogres +1 str
* Goblins: Fury of the small
* Goblins: Fury of the small
* Bugbears: Savage attacker
* Bugbears: Savage attacker
* Worgs: ?
*


==== Exception(s) ====
==== Exception(s) ====
Za'krug fight
Za'krug fight
=== Unique individual bonuses ===
*Redcap Blood Mage: +3 Wisdom DAMN, and War Caster: Concentration
*Houndmaster Pol, Zina, Rocky, and Gordis: Hunter's Camouflage. The dogs also get Evasion.
*Gandrel: Scar of the Dunes


== Variable increases ==
== Variable increases ==
These are changes that are implemented to varying degrees across enemies in the game.
These are changes that are implemented to varying or uncertain degrees across enemies in the game.


=== Health ===
=== Health ===

Revision as of 05:51, 17 November 2023

Tactician difficulty is the game's hardest difficulty option and carries with it a variety of changes from Balanced difficulty. Since the game's release, some of these changes have been changed across patches. These differences are occasionally marked by a "Difficulty: Tactician" tag in the game's combat log and/or examine feature, but this is sometimes not the case. This is a list of all currently known differences between Tactician and Balanced.

Universal increases

These are changes that are consistently implemented across all enemies in the game.

Attack Rolls and Difficulty Class

+2 +2

Camp Supplies

you use more

Traders hate you

one weird trick!!!!

Flat increases

These are clearly defined changes that are implemented across classes of enemies, or upon individual enemies.

Unique racial bonuses

  • (Phase?) Spiders: +1 str +1 dex (+background poison damage riders?)
  • Ogres +1 str
  • Goblins: Fury of the small
  • Bugbears: Savage attacker

Exception(s)

Za'krug fight

Unique individual bonuses

  • Redcap Blood Mage: +3 Wisdom DAMN, and War Caster: Concentration
  • Houndmaster Pol, Zina, Rocky, and Gordis: Hunter's Camouflage. The dogs also get Evasion.
  • Gandrel: Scar of the Dunes

Variable increases

These are changes that are implemented to varying or uncertain degrees across enemies in the game.

Health

It's all over the place man it's just all over the place

Behavior Changes in AI

Is there any actual documentation on this or is it hearsay