User:HarveyPekar/Differences between Tactician and Balanced: Difference between revisions

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(CREATING to centralize all these finds)
 
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* Worgs: ?
* Worgs: ?
*
*
==== Exception(s) ====
Za'krug fight


== Variable increases ==
== Variable increases ==

Revision as of 15:22, 16 November 2023

Tactician difficulty is the game's hardest difficulty option and carries with it a variety of changes from Balanced difficulty. Since the game's release, some of these changes have been changed across patches. These differences are occasionally marked by a "Difficulty: Tactician" tag in the game's combat log and/or examine feature, but this is sometimes not the case. This is a list of all currently known differences between Tactician and Balanced.

Flat increases

These are changes that are consistently implemented across all enemies, or classes of enemies, in the game.

Attack Rolls and Difficulty Class

+2 +2

Camp Supplies

you use more

Traders hate you

one weird trick!!!!

Unique racial bonuses

  • Spiders: +1 str +1 dex (+background poison damage riders?)
  • Ogres +1 str
  • Goblins: Fury of the small
  • Bugbears: Savage attacker
  • Worgs: ?

Exception(s)

Za'krug fight

Variable increases

These are changes that are implemented to varying degrees across enemies in the game.

Health

It's all over the place man it's just all over the place

Behavior Changes in AI

Is there any actual documentation on this or is it hearsay