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Absolute Night: Difference between revisions

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(Created page with "{{Passive feature page | summary = '''Absolute Night''' | description = {{Cond|Blinded|Blind}} targets that fail a {{Saving Throw|DEX}}. Deals an additional {{DamageText|2d6|Piercing}} to certain creatures that sport multiple sets of eyes. | condition = Blinded | condition duration = 2 | condition save = DEX | condition dc = 11 | granted by items = Vision of the Absolute }}")
 
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{{Passive feature page
{{Passive feature page
| summary = '''Absolute Night'''
| summary = '''Absolute Night''' is a passive feature that lets the weapon blind its targets.
| description = {{Cond|Blinded|Blind}} targets that fail a {{Saving Throw|DEX}}. Deals an additional {{DamageText|2d6|Piercing}} to certain creatures that sport multiple sets of eyes.
| description = {{Cond|Blinded|Blind}} targets that fail a {{Saving Throw|DEX}}. Deals an additional {{DamageText|2d6|Piercing}} to certain creatures that sport multiple sets of eyes.
| condition = Blinded
| condition = Blinded

Revision as of 23:20, 15 November 2023

Absolute Night is a passive feature that lets the weapon blind its targets.

Description

Blind Blind targets that fail a Dexterity saving throw. Deals an additional 2d6Damage TypesPiercing to certain creatures that sport multiple sets of eyes.

Condition: Blinded

Blinded Blinded

Duration: 2 turns

DC 11  Dexterity saving throw

How to learn

Granted by the weapons: