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Rupturing: Difference between revisions
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| description = On a hit, the target must succeed a {{Saving Throw|CON|dc=13}} or become {{Cond|Ruptured}}. | | description = On a hit, the target must succeed a {{Saving Throw|CON|dc=13}} or become {{Cond|Ruptured}}. | ||
| condition = Ruptured | | condition = Ruptured | ||
| condition duration = 3 | |||
| granted by items = Hunter's Dagger | | granted by items = Hunter's Dagger | ||
}} | }} | ||
== Bugs == | == Bugs == | ||
Despite what the description says, there is no saving throw and the condition is always applied. | Despite what the description says, there is no saving throw and the condition is always applied. |
Revision as of 20:50, 15 November 2023
Rupturing is a passive feature that causes a target to take damage whenever they move.[See: Bugs]
Description
On a hit, the target must succeed a DC 13 Constitution saving throw or become .
Condition: Ruptured
How to learn
Granted by the weapons:
Bugs
Despite what the description says, there is no saving throw and the condition is always applied.