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Rupturing: Difference between revisions

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| description = On a hit, the target must succeed a {{Saving Throw|CON|dc=13}} or become {{Cond|Ruptured}}.
| description = On a hit, the target must succeed a {{Saving Throw|CON|dc=13}} or become {{Cond|Ruptured}}.
| condition = Ruptured
| condition = Ruptured
| condition duration = 3
| granted by items = Hunter's Dagger
| granted by items = Hunter's Dagger
}}
}}
== Bugs ==
== Bugs ==
Despite what the description says, there is no saving throw and the condition is always applied.
Despite what the description says, there is no saving throw and the condition is always applied.

Revision as of 20:50, 15 November 2023

Rupturing is a passive feature that causes a target to take damage whenever they move.[See: Bugs]

Description

On a hit, the target must succeed a DC 13  Constitution saving throw or become Ruptured Ruptured.

Condition: Ruptured

Ruptured Ruptured

Duration: 3 turns

  • Take 1d4Damage TypesPiercing when moving. Each time you move, reduce the condition duration by 1.

How to learn

Granted by the weapons:

Bugs

Despite what the description says, there is no saving throw and the condition is always applied.