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Rupturing: Difference between revisions

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(Created page with "{{Passive feature page | summary = '''Rupturing''' is a passive feature that causes a target to take damage whenevery they move. | description = On a hit, the target must succeed a {{Saving Throw|CON|dc=13}} or become {{Cond|Ruptured}}.{{Bug}} | condition = Ruptured | granted by items = Hunter's Dagger }} == Bugs == Despite what the description says, there is no saving throw and the condition is always applied.")
 
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{{Passive feature page
{{Passive feature page
| summary = '''Rupturing''' is a passive feature that causes a target to take damage whenevery they move.
| summary = '''Rupturing''' is a passive feature that causes a target to take damage whenever they move.{{Bug}}
| description = On a hit, the target must succeed a {{Saving Throw|CON|dc=13}} or become {{Cond|Ruptured}}.{{Bug}}
| description = On a hit, the target must succeed a {{Saving Throw|CON|dc=13}} or become {{Cond|Ruptured}}.
| condition = Ruptured
| condition = Ruptured
| granted by items = Hunter's Dagger
| granted by items = Hunter's Dagger

Revision as of 20:49, 15 November 2023

Rupturing is a passive feature that causes a target to take damage whenever they move.[See: Bugs]

Description

On a hit, the target must succeed a DC 13  Constitution saving throw or become Ruptured Ruptured.

Condition: Ruptured

Ruptured Ruptured
  • Take 1d4Damage TypesPiercing when moving. Each time you move, reduce the condition duration by 1.

How to learn

Granted by the weapons:

Bugs

Despite what the description says, there is no saving throw and the condition is always applied.