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m (several minor edits to usage notes for clarity/user-friendliness) |
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* {{#switch: {{{melee or ranged}}} | * {{#switch: {{{melee or ranged}}} | ||
| melee = {{Range| {{#if: {{{reach|}}} | reach | melee}} }} | | melee = {{Range| {{#if: {{{reach|}}} | reach | melee}} }} | ||
| ranged = {{Range| m = {{{range m}}} | ft = {{{range ft}}} }} | | ranged = | ||
{{#switch: {{{range}}} | |||
| normal = {{Range|ranged}} | |||
| short = {{Range|short ranged}} | |||
| special | |||
| #default = {{Range| m = {{{range m}}} | ft = {{{range ft}}} }} | |||
}} | |||
}} | }} | ||
* {{Weight | kg = {{{weight kg}}} | lb = {{{weight lb}}} }} | * {{Weight | kg = {{{weight kg}}} | lb = {{{weight lb}}} }} | ||
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| versatile damage = 1d10 + 2 <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. --> | | versatile damage = 1d10 + 2 <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. --> | ||
| extra damage = 1d4 Fire <!-- Same format as regular damage, but with damage type directly on the same line. --> | | extra damage = 1d4 Fire <!-- Same format as regular damage, but with damage type directly on the same line. --> | ||
| range m = <!-- Leave EMPTY if | | range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" --> | ||
| range ft = <!-- Leave EMPTY if | | range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise this is the range in meters. --> | ||
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise this is the range in feet. --> | |||
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | | <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | ||
| ammunition = | | ammunition = |