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Wild Magic: Explosive Healing: Difference between revisions
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{{ActionPage | {{ActionPage | ||
| summary = '''Wild Magic: Explosive Healing''' is a [[Wild Magic (Subclass Feature)|Wild Magic]] | | summary = '''Wild Magic: Explosive Healing''' is a {{Class|Wild Magic Sorcerer}} free action that is randomly used when you trigger a [[Wild Magic (Subclass Feature)|Wild Magic]] roll. This effect allows them to blur the body of every creature in the vicinity, making it harder to hit the blurred targets. | ||
| description = When you hit a target with a spell, heal all creatures within {{Distance|m=3|ft=10}} for {{DamageText|1d4|Healing}} per [[Spell Slot]] level used. | | description = When you hit a target with a spell, heal all creatures within {{Distance|m=3|ft=10}} for {{DamageText|1d4|Healing}} per [[Spell Slot]] level used. | ||
| image = Wild Magic Explosive Healing.webp | | image = Wild Magic Explosive Healing.webp | ||
| condition = Wild Magic: Explosive Healing | | condition = Wild Magic: Explosive Healing | ||
| condition duration = 5 | | condition duration = 5 | ||
| class learns at level 1 = Wild Magic | | class learns at level 1 = Wild Magic Sorcerer | ||
| notes = | | notes = | ||
}} | }} | ||
{{SorcererNavbox}} | {{SorcererNavbox}} |
Revision as of 04:39, 14 November 2023
Wild Magic: Explosive Healing is a free action that is randomly used when you trigger a Wild Magic roll. This effect allows them to blur the body of every creature in the vicinity, making it harder to hit the blurred targets.
Description
When you hit a target with a spell, heal all creatures within 3 m / 10 ft for 1d4hit points per Spell Slot level used.
Condition: Wild Magic: Explosive Healing
Duration: 5 turns
- Your spells of Level 1 and higher heal all creatures in a 3 m / 10 ft radius for 1d4hit points hit points per Spell Slot level.
How to learn
Classes:
- Class level 1: Wild Magic Sorcerer