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Rush Attack: Difference between revisions
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HiddenDragon (talk | contribs) m (HiddenDragon moved page Rush Attack (Weapon Action) to Rush Attack over redirect) |
(Added movement cost) |
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| weapon types = Glaives, Halberds, Longswords, Pikes, Spears, Tridents | | weapon types = Glaives, Halberds, Longswords, Pikes, Spears, Tridents | ||
| description = Charge forward and attack the first enemy in your way, possibly pushing them {{cond|Off Balance}}. Doesn't provoke {{SAI|Opportunity Attack|Opportunity Attacks}}. | | description = Charge forward and attack the first enemy in your way, possibly pushing them {{cond|Off Balance}}. Doesn't provoke {{SAI|Opportunity Attack|Opportunity Attacks}}. | ||
| cost = action, movement | |||
| damage = 1d4 | | damage = 1d4 | ||
| damage type = Piercing | | damage type = Piercing |
Revision as of 03:21, 14 November 2023
Rush Attack is a weapon action available to characters proficient in and wielding a glaive, halberd, longsword, pike, spear, or trident in their main hand.
Description
Charge forward and attack the first enemy in your way, possibly pushing them . Doesn't provoke .
Properties
- Cost
- Action + Movement
- Damage
- 1d4 (1~4) + Strength modifier Piercing
- Details
- Attack roll
- Range: 9 m / 30 ft
- Recharge: Short rest
Condition: Off Balance
Duration: 2 turns
- The affected entity has Disadvantage on Strength and Dexterity Ability checks, and Attack rolls against the entity have Advantage.
- Removed by taking damage or when .
How to learn
Granted by wielding the following weapon types with proficiency: