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→Sixth Level Spells
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==Sixth Level Spells== | ==Sixth Level Spells== | ||
{{stub|section}} | {{stub|section}} | ||
* Upcasting benefits are not listed for any sixth level spells, as it is not possible to acquire spell slots of 7th level or higher in the game. | |||
{| class="wikitable" | |||
|+Sixth Level Spell Changes | |||
!Spell | |||
!Range and Duration Changes | |||
!Other Changes | |||
|- | |||
|{{SAI|Arcane Gate}} | |||
|Both portals can be anywhere within 18 m / 60 ft, rather than one within 10 ft and one within 500 ft. | |||
|Does not allow using a bonus action to rotate the portals. | |||
|- | |||
|{{SAI|Blade Barrier}} | |||
|Range decreased to 18 m / 60 ft, instead of 90 ft. | |||
| - | |||
|- | |||
|{{SAI|Chain Lightning}} | |||
|Range decreased to 18 m / 60 ft, instead of 150 ft. | |||
|Secondary targets can be anyone within range of the spell, not just within 30 ft of the primary target. | |||
|- | |||
|{{SAI|Circle of Death}} | |||
|Range decreased to 18 m / 60 ft, instead of 150 ft. Radius of affected area reduced to 9 m / 30 ft, instead of 60 ft. | |||
| - | |||
|- | |||
|{{SAI|Create Undead}} | |||
| - | |||
|Creates a single undead mummy out of nothing, rather than turning up to 3 corpses into ghouls. No requirement that the spell be cast at night. | |||
|- | |||
|{{SAI|Disintegrate}} | |||
|Range decreased to 9 m / 30 ft, instead of 60 ft. | |||
| - | |||
|- | |||
|{{SAI|Eyebite}} | |||
| - | |||
| | |||
* The sleep effect can be ended with a bonus action, rather than a full action, by someone shoving the target. | |||
* The sickened effect can be resisted with a Constitution saving throw, rather than Wisdom. | |||
* The panicked effect imposes a normal Frightened condition and does not also require the target to move away from the caster. | |||
|- | |||
|{{SAI|Flesh to Stone}} | |||
| - | |||
| - | |||
|- | |||
|{{SAI|Globe of Invulnerability}} | |||
|Can be placed anywhere within 18 m / 60 ft, rather than only centered on the caster. | |||
|Makes creatures and objects inside the sphere immune to all damage, rather than making them immune to spells of 5th level and lower cast from outside. In practice this means that the globe now blocks non-magical ranged attacks from outside, but spells cast from outside can still impart non-damaging effects on creatures inside. | |||
|- | |||
|{{SAI|Harm}} | |||
| - | |||
| - | |||
|- | |||
|{{SAI|Heal}} | |||
|Range reduced to 1.5 m / 5 ft, instead of 60 ft. | |||
| - | |||
|- | |||
|{{SAI|Heroes' Feast}} | |||
|Range increased to 18 m / 60 ft, instead of 30 ft. | |||
|Affected creatures' hit point maximum is increased by a fixed value of 12, rather than 2d10. | |||
|- | |||
|{{SAI|Otiluke's Freezing Sphere}} | |||
|Range decreased to 1.5 m / 5 ft, instead of 300 ft. | |||
|Casting the spell never immediately launches the sphere; it is always stored for later use. | |||
|- | |||
|{{SAI|Otto's Irresistible Dance}} | |||
| - | |||
| - | |||
|- | |||
|{{SAI|Planar Ally}} | |||
|Summoned creature persists until it is killed or until a long rest. | |||
|Simplified into a typical summoning spell offering three options (Djinni, Deva, or Cambion). | |||
|- | |||
|{{SAI|Sunbeam}} | |||
| - | |||
| - | |||
|- | |||
|{{SAI|Wall of Ice}} | |||
|Range reduced to 18 m / 60 ft, instead of 120 ft. | |||
|The frigid air left behind by a destroyed section of wall deals 10d6 damage rather than 5d6. | |||
|- | |||
|{{SAI|Wall of Thorns}} | |||
|Range reduced to 18 m / 60 ft, instead of 120 ft. | |||
|In addition to taking damage, creatures who fail the Dexterity save while trying to move through the wall become Entangled. | |||
|- | |||
|{{SAI|Wind Walk}} | |||
|Lasts until the next long rest, rather than 8 hours. | |||
|Affects all party members within range, rather than up to 10 creatures within range. The effect is identical to {{SAI|Gaseous Form}}. | |||
|} | |||
==Related D&D 5e Rule Change Pages== | ==Related D&D 5e Rule Change Pages== |