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Full-illithid: Difference between revisions
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The player character, [[Orpheus]] or [[Karlach]] may undergo the full transformation{{verify}}. | The player character, [[Orpheus]] or [[Karlach]] may undergo the full transformation{{verify}}. | ||
== | == Changes == | ||
Player-characters and Karlach will still have access to their previous set of abilities and proficiencies. Orpheus will only have access to his illithid powers. | |||
=== Ability score and physical changes === | |||
* [[Strength]] will increase to 13 (higher scores will not change) | |||
* [[Dexterity]] will change | |||
* [[Constitution]] will change to 14 | |||
* [[Intelligence]] will increase to 20 (higher scores will not change) | |||
* [[Wisdom]] will increase to 18 (higher scores will not change) | |||
* [[Charisma]] will change to 18, or if previously higher will be decreased to 20. | |||
*'''Race''' will change to [[Mind Flayer]] | |||
*'''Type''' will change from humanoid to [[Aberration]] | |||
*'''Weight''' will change to 60kg | |||
* Hit Points, initiative, armour class and carrying capacity may change in accordance with ability changes. | |||
===Conditions=== | |||
*{{cond|Mind Flayer Form}} | |||
*{{cond|Permanent Mind Sanctuary}} | |||
===Passives=== | |||
A full-illithid gains the following passives, if they did not already have them: | |||
{{div col}} | |||
* {{SAI|Ability Drain}} | |||
* {{SAI|Charm}} | |||
* {{SAI|Cull the Weak}} | |||
* {{SAI|Favourable Beginnings}} | |||
* {{SAI|Luck of the Far Realms}} | |||
* {{SAI|Permanent Mind Sanctuary}} | |||
* {{SAI|Psionic Backlash}} | |||
* {{SAI|Psionic Dominance}} | |||
{{div col end}} | |||
=== Attacks and abilities === | |||
As a full-illithid, a character may now unlock any of the regular [[illithid powers]], provided they had already had access to the illithid-power menu. As well, they automatically gain some more powerful versions of regular powers: | |||
{{div col}} | |||
* {{SAI|Levitate}} | * {{SAI|Levitate}} | ||
* {{SAI|Tentacle Whip}} | * {{SAI|Tentacle Whip}} | ||
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* {{SAI|Augmented Shield of Thralls}} | * {{SAI|Augmented Shield of Thralls}} | ||
* {{SAI|Potent Concentrated Blast}} | * {{SAI|Potent Concentrated Blast}} | ||
* {{SAI|Fracture Psyche}} | |||
{{div col end}} | |||
If the character did not already have the following powers, they will be unlocked: | |||
* {{SAI|Displacer Beast Shape}} | |||
* {{SAI|Stage Fright}} | |||
* {{SAI|Psionic Overload}} | |||
* {{SAI|Mind Blast}} | |||
* {{SAI|Mind Sanctuary}} | |||
* {{SAI|Transfuse Health}} | |||
[[Category:Gameplay mechanics]][[Category:Races]][[Category:Playable races]] | [[Category:Gameplay mechanics]][[Category:Races]][[Category:Playable races]] | ||
{{NavGameplay/Character}} | {{NavGameplay/Character}} |
Revision as of 23:55, 11 November 2023
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
A Full-Illithid is a character who has undergone complete ceremorphosis and become a Mind Flayer. This option will only become available after travelling to the Astral Plane during the quest Confront the Elder Brain.
The player character, Orpheus or Karlach may undergo the full transformation[Needs Verification].
Changes
Player-characters and Karlach will still have access to their previous set of abilities and proficiencies. Orpheus will only have access to his illithid powers.
Ability score and physical changes
- Strength will increase to 13 (higher scores will not change)
- Dexterity will change
- Constitution will change to 14
- Intelligence will increase to 20 (higher scores will not change)
- Wisdom will increase to 18 (higher scores will not change)
- Charisma will change to 18, or if previously higher will be decreased to 20.
- Race will change to Mind Flayer
- Type will change from humanoid to Aberration
- Weight will change to 60kg
- Hit Points, initiative, armour class and carrying capacity may change in accordance with ability changes.
Conditions
Passives
A full-illithid gains the following passives, if they did not already have them:
Attacks and abilities
As a full-illithid, a character may now unlock any of the regular illithid powers, provided they had already had access to the illithid-power menu. As well, they automatically gain some more powerful versions of regular powers:
If the character did not already have the following powers, they will be unlocked: