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Trip Attack (Ranged): Difference between revisions
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| summary = '''Trip Attack (Ranged)''' is a {{Class|Battle Master}} [[Fighter]] Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone. | | summary = '''Trip Attack (Ranged)''' is a {{Class|Battle Master}} [[Fighter]] Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone. | ||
| description = A powerful shot that possibly knocks the target {{Cond|Prone}}. | | description = A powerful shot that possibly knocks the target {{Cond|Prone}}. | ||
{{Prereq|The target can't be Huge in size.}} | {{Prereq|The target can't be Huge in size.}} | ||
| image = Trip Attack Ranged.webp | | image = Trip Attack Ranged.webp | ||
| icon = Trip Attack Ranged Icon.webp | | icon = Trip Attack Ranged Icon.webp | ||
| cost = supdie | | cost = action | ||
| hit cost = supdie | |||
| concentration = | | concentration = | ||
| damage = weapon | | damage = weapon |
Revision as of 10:54, 11 November 2023
Template:Up to date
Trip Attack (Ranged) is a Fighter Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone.
Description
A powerful shot that possibly knocks the target .
The target can't be Huge in size.
Properties
- Cost
- Action
- Cost on hit
- Superiority Die
- Damage
- Normal weapon damage
- + Superiority Die Weapon damage
- Details
- Attack roll
Condition: Prone
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.