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Blinding Smite: Difference between revisions
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| classes = | | classes = | ||
| races = | | races = | ||
| summary = | | summary = Blinding Smite allows a {{Class|Paladin}} to expend a [[Spells#Spell Slots|Spell Slot]] to deal additional {{DamageType|Radiant}} damage with a melee weapon attack and possibly blind their target.. | ||
| description = Evoke a heavenly flare and possibly Blind your target | | description = Evoke a heavenly flare and possibly {{Cond|Blinded|Blind}} your target | ||
| action type = action | | action type = action | ||
| cost = action | |||
| hit cost = bonus | |||
| hit cost2 = spell3 | |||
| attack roll = Yes | | attack roll = Yes | ||
| damage = | | damage = weapon | ||
| damage | | extra damage = 3d8 | ||
| damage | | extra damage type = Radiant | ||
| range = melee | | range = melee | ||
| condition = Blinded | | condition = Blinded |
Revision as of 10:21, 11 November 2023
Blinding Smite is a level 3 evocation spell. Blinding Smite allows a to expend a Spell Slot to deal additional Radiant damage with a melee weapon attack and possibly blind their target..
Description
Evoke a heavenly flare and possibly your target
Properties
- Cost
Action
- Cost on hit
Bonus action
- Damage
- Normal weapon damage
- +
3d8 (3~24)
Radiant
- Details
Attack roll
Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Blinded
Duration: 10 turns
- Ranged attacks and spells have a range of
3 m / 10 ft and Attack Rolls suffer
Disadvantage.
- Attack Rolls against Blinded creatures have
Advantage.
How to learn
Classes:
- Class Level 9: Paladin