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Dip: Difference between revisions
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(Added dipping in coatings to notes) |
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** Dipping your weapon in the surface will give the coating effect, but it it will last {{duration|Long Rest}} instead of the normal timer. | ** Dipping your weapon in the surface will give the coating effect, but it it will last {{duration|Long Rest}} instead of the normal timer. | ||
* Weapons can be dipped into any object with the {{cond|burning}} [[Condition]], including torches and | * Weapons can be dipped into any object with the {{cond|burning}} [[Condition]], including torches, candles, and burning party members. A character can carry burning objects such as torches, and drop them on the ground (which does not spend actions or bonus actions) just before dipping. | ||
}} | }} | ||
[[Category:Common Actions]] | [[Category:Common Actions]] |
Revision as of 15:07, 9 November 2023
Dip is a Bonus Action that allows the user to dip their weapons into a Surface, causing them to deal extra damage.
Description
Dip a weapon into a surface to alter the surface or enhance the weapon.
If you are dual-wielding, you dip both weapons.
Properties
- Cost:
- Bonus action
- Details:
- Range: 3 m / 10 ft
Condition: Dipped in Fire
How to learn
(Information not yet added.)
Notes
- Despite the tooltip description stating you can use the Dip ability to "alter the surface", this does not appear to be possible with any surfaces currently implemented.
- The effect of dipping is similar to Coatings and mutually exclusive with them.
- Some Coatings can be throw on the ground to make a surface. This surface will persist between Long Rests
- Dipping your weapon in the surface will give the coating effect, but it it will last Duration: Until Long rest instead of the normal timer.
- Weapons can be dipped into any object with the Condition, including torches, candles, and burning party members. A character can carry burning objects such as torches, and drop them on the ground (which does not spend actions or bonus actions) just before dipping.