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Tides of Chaos: Difference between revisions
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CastFireball (talk | contribs) (Fixed Cost) |
CastFireball (talk | contribs) (Added Condition) |
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|description = Gain {{Advantage}} on your next {{Attack Roll}}, {{Icon|D20.png|25}} [[Ability Check]], or {{SavingThrow}}. Increased chance of [[Wild Magic (Subclass Feature)|Wild Magic]] surge afterwards. | |description = Gain {{Advantage}} on your next {{Attack Roll}}, {{Icon|D20.png|25}} [[Ability Check]], or {{SavingThrow}}. Increased chance of [[Wild Magic (Subclass Feature)|Wild Magic]] surge afterwards. | ||
|cost = freeaction, toc:1 | |cost = freeaction, toc:1 | ||
|condition = Tides of Chaos | |||
|condition duration = Until Long Rest | |||
|notes = *Normally, a {{D20}} is rolled each time you cast a leveled spell. If the result is 20, then a Wild Magic Surge is triggered (i.e., a 5% chance). Tides of Chaos reduces the [[Difficulty Class]] (DC) to 11 (i.e., a 50% chance). | |notes = *Normally, a {{D20}} is rolled each time you cast a leveled spell. If the result is 20, then a Wild Magic Surge is triggered (i.e., a 5% chance). Tides of Chaos reduces the [[Difficulty Class]] (DC) to 11 (i.e., a 50% chance). | ||
*In other words, increases the Wild Magic chance to 50% when you cast a leveled spell (normally 5%). | *In other words, increases the Wild Magic chance to 50% when you cast a leveled spell (normally 5%). |
Revision as of 02:13, 8 November 2023
Tides of Chaos is a Reaction that grants Advantage on your next Attack Roll, Ability Check, or Saving Throw and increases the chance of a Wild Magic surge afterwards to 50% (normally 5%).
Description
Gain Advantage on your next Attack roll, Ability Check, or Saving throw. Increased chance of Wild Magic surge afterwards.
Properties
- Cost:
- freeaction + Tides of Chaos Charge
Condition: Tides of Chaos
Duration: Until Long rest
- Increased chance of surge (to 50%).
- Lost immediately after casting a Level 1 or higher Spell and rolling a Check.
How to learn
Classes:
- Class level 1: [[ | ]]
Notes
- Normally, a d20 is rolled each time you cast a leveled spell. If the result is 20, then a Wild Magic Surge is triggered (i.e., a 5% chance). Tides of Chaos reduces the Difficulty Class (DC) to 11 (i.e., a 50% chance).
- In other words, increases the Wild Magic chance to 50% when you cast a leveled spell (normally 5%).
- Although it is a Reaction, it does not consume a Reaction resource.