Modding:Hair Meshes: Difference between revisions
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| Orin || Hair || HAIR_HUM_F_Orin || | | Orin || Hair || HAIR_HUM_F_Orin || | ||
|} | |} | ||
== Vertex Paint Colours for Hairs/Beards == | |||
To stop your hair thinning use #17FF00 for the underside or by duplicating your mesh, shrinking it inside the original and painting that this colour of green. Alternatively you can solidify your mesh with the settings below or similar and separate them once applied. | |||
[[File:Solidify.webp]] | |||
Red, Yellow and Black = base hair colour/greying | |||
All other colours such as bright blues, pinks pastels = highlights | |||
Using both the examples below showing in blender and in game: | |||
[[File:Vertex colour 01.webp|400px]] | |||
[[File:Vertex colour 02.webp|400px]] |
Revision as of 22:55, 7 November 2023
In progress currently by Padme4000 thanks to Saku for helping
Beards
CC Name | Asset Name | UUID | Image |
---|---|---|---|
Chin Grove | BEARD_HUM_M_Short_E | 7521c06b-71a0-e642-4e9f-150aa6174dda | |
Roguish | BEARD_HUM_M_Short_G | 86011a29-97c6-f1f6-cbb1-a43fae6727f7 | |
Concise Statement | BEARD_HUM_M_Short_H | ae3366e7-267f-5972-7211-a91a47fde2cd | |
Tickler | BEARD_HUM_M_Short_M | b4586b20-b3a2-142c-30c4-6431a505d44c | |
Pomposity | BEARD_HUM_M_Short_N | 45b01d04-a939-bdd0-b887-5fd42caaed35 | |
Opera Attendee | BEARD_HUM_M_Short_O | 79e6ba12-8dba-5359-a41c-b7a78b6350b5 | |
Rambling Obscenity | BEARD_HUM_M_Long_B_Spring | 8f39531e-cdf1-c4bd-a1fd-fabb6f44e1f3 | |
Pointed Retort | BEARD_HUM_M_Long_C_Spring | 0d221ef6-bed6-30d4-21aa-533eea4cd733 | |
Judicious | BEARD_HUM_M_Long_A | 883b05cc-9fb2-e5cc-66d4-0691757278ad | |
Fireforge Tassels | BEARD_HUM_M_Long_E | 4a2e83f3-6e6a-caf9-0d6d-4ff760be0d42 |
Hairs
While I am still updating this you can find my early access patch 9 pdf here
Hairs can be found here: Public\Shared\Content\Assets\Characters\[PAK]_Hair\_merged.lsf
CC Name | Asset Name | UUID | Image |
---|---|---|---|
Plucky Fable | HAIR_HUM_F_Afro_Long_A | 29e8877f-8542-539e-09f9-1bbee7295acb | |
Scooped Ceilidh | HAIR_HUM_F_Afro_Short_A | ||
Busy Promenade | HAIR_HUM_MS_Afro_Short_C | 568f7d19-5b2b-d70a-33ef-45a0d05ef581 | |
Partial Eclipse | HAIR_HUM_MS_OrcCut_Long_A | e81f76ad-0cb3-b6c9-5aa9-b2686fa1ffe8 | |
Topknot | HAIR_GTY_M_GithyankiCut_Short_E | 8af5bbcd-a655-d683-338d-319ccfa9eeb6 | |
Piranha Tooth Mohawk | HAIR_GTY_M_GithyankiCut_Short_D | 4b6d5bdb-6fe1-5adb-cd3d-729e6d68e4c1 | |
Tidy Mohawk | HAIR_GTY_M_GithyankiCut_Short_C | d7632451-3836-f6bd-18c7-70f8c7a736ca | |
Poppy Bud | HAIR_GTY_M_GithyankiCut_Short_A_Spring | 78ad1b3f-ec54-e3f5-933c-456743076a40 | |
Bohemian | HAIR_GTY_F_GithyankiCut_Long_C_Spring | a79d257b-32b2-edc6-0d6d-82b6ff3462cd | |
Cauldron Foam | HAIR_HUM_MS_Afro_Short_A | 361315b1-cb61-2ebb-0d3e-241bac8519f8 | |
Foxtail | HAIR_HUM_M_Straight_Long_G_Spring | 84365d5b-74e8-71fb-705d-dc7f62d9b1f2 | |
Arabel Ribbon | HAIR_HUM_M_Straight_Short_E | f21cc7ca-70c7-dac2-11b6-ef5fa817e484 | |
Languid Bandit | HAIR_HUM_M_Straight_Short_F_Spring | 28dbdc5b-e10f-a190-c166-b43693c6c2bf | |
Furled Wings | HAIR_HUM_F_GithyankiCut_Short_B_Spring | d89f1c54-c811-b506-7747-686ddd001c78 | |
Bruenor Braids | HAIR_HUM_F_GnomeCut_Long_C_Spring | e751073f-08ed-35ef-ba3c-3f31ce8ddba9 | |
Rapscallion | HAIR_HUM_M_Straight_Short_I | 580e6e81-b699-0e67-639b-9ac05fb2a4b1 | |
Hubris | HAIR_HUM_MS_Straight_Short_J | 2671bc29-3d01-8ff7-f2d3-721085578ffe | |
Rover's Tumble | HAIR_HUM_F_Straight_Long_A_Spring | 5e4098da-f952-edc4-b1f2-71fdc1f805eb | |
Mongoose Tail | HAIR_HUM_F_Straight_Long_B_Spring | 431a177b-bfc1-9b81-fd06-77152f1cfe2f | |
Orcscrews | HAIR_HUM_F_Straight_Short_C_Spring | e46c15f8-22b5-238d-a6d8-0e9499672f8f | |
Neverwinter Scarf | HAIR_HUM_F_Braids_Long_A_Spring | ||
Braided Bunches | HAIR_HUM_F_Braids_Long_B | ||
Duster | HAIR_HUM_F_Braids_Short_A_Spring | ||
Bone Dance Braids | HAIR_HUM_F_Braids_Short_B | 02d2edd4-ed8a-3082-8ada-778c7fc2c126 | |
Duchess Coronet | HAIR_HUM_F_Braids_Short_C | ||
Ballerina Bun | HAIR_HUM_F_Braids_Short_D | ||
Interplanar Braids | HAIR_HUM_F_Braids_Short_E | ||
Conqueror | HAIR_HUM_M_Braids_Long_A_Spring | 0a9c0197-1bcc-0bad-0d56-2838c0a9f0a7 | |
Wildcat | HAIR_HUM_F_Curly_Long_B_Spring | ||
Seashell Garden | HAIR_HUM_F_Curly_Short_A | ||
Dryad | HAIR_HUM_F_Dreads_Long_A_Spring | ||
Gorgon | HAIR_HUM_F_Dreads_Long_B_Spring | ||
Ramhorn Cascade | HAIR_HUM_F_GnomeCut_Long_A_Spring | ||
Portrait Model | HAIR_HUM_F_GnomeCut_Long_B_Spring | ||
Luskan Plume | HAIR_HUM_F_Straight_Long_C_Spring | ||
Will o' Wisp | HAIR_HUM_F_Straight_Long_D | ||
Gemstone Droplet | HAIR_HUM_F_Straight_Long_E_Spring | ||
Bakery Buns | HAIR_HUM_F_Straight_Short_A | 026cf548-cacb-159a-9ada-383d52a0daaa | |
Trobairitz Knot | HAIR_HUM_F_Straight_Short_B_Spring | ||
Lone Wolf Bun | HAIR_HUM_F_Straight_Short_D_Spring | 0e344654-6372-fcba-6afe-30c6a94743a4 | |
Feywild Trickster | HAIR_HUM_F_Straight_Short_E | ||
Solemn Huntress | HAIR_HUM_F_Straight_Short_F | ||
Knife Honed | HAIR_HUM_F_Straight_Short_G | ||
Bladebangs | HAIR_HUM_F_Straight_Short_H | 07a23f31-ff92-d05a-02fa-e275f9334e39 | |
Mythmaker | HAIR_HUM_F_Straight_Short_I | ||
Precision Bolt | HAIR_HUM_F_Straight_Short_J | ||
Windswept | HAIR_HUM_F_Straight_Short_K | a93f4c35-ad57-11eb-8952-42aff7dcc142 | |
Pinned and Perfect | HAIR_HUM_M_Straight_Long_D_Spring | 9666ff20-a633-f5b7-616b-9d949b9926b6 | |
Twisted Sinister | HAIR_HUM_M_Wavy_Long_D_Spring | 041e3bf9-572d-5c6b-ca7b-215e257b7fb1 |
NPC Hairs and Beards
Character | Type | Asset Name | UUID |
---|---|---|---|
Gale | Hair | HAIR_HUM_M_Gale | bf6ea9d0-db38-d44c-8cbd-12e6aca03044 |
Mystra | Hair | HAIR_HUM_F_Mystra | |
Orin | Hair | HAIR_HUM_F_Orin |
Vertex Paint Colours for Hairs/Beards
To stop your hair thinning use #17FF00 for the underside or by duplicating your mesh, shrinking it inside the original and painting that this colour of green. Alternatively you can solidify your mesh with the settings below or similar and separate them once applied.
Red, Yellow and Black = base hair colour/greying All other colours such as bright blues, pinks pastels = highlights
Using both the examples below showing in blender and in game: