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Radiating Orb (Condition): Difference between revisions
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== Notes == | == Notes == | ||
* The bright light from this condition counts as [[Daylight]] and will affect creatures with {{SmIconLink|Sunlight Sensitivity Icon.png|Sunlight Sensitivity}} or {{SmIconLink|Sunlight Sensitivity Icon.png|Sunlight Weakness}}. | * The bright light from this condition counts as [[Daylight]] and will affect creatures with {{SmIconLink|Sunlight Sensitivity Icon.png|Sunlight Sensitivity}} or {{SmIconLink|Sunlight Sensitivity Icon.png|Sunlight Weakness}}. | ||
*Duration of the condition is limited to a maximum of seven turns when applied by the gloves, ring, or morningstar, and will be reduced to such if previously higher. Application from the armor and heavy crossbow do not have such a limit. | |||
*If a creature with 35 turns remaining (34 at start of turn) or more gets to act, it may cause the game to crash. |
Revision as of 22:11, 6 November 2023
- Affected entity has -1 to Attack Rolls per remaining turn. It also sheds bright light in an area surrounding it.
Sources of Radiating Orb
Notes
- The bright light from this condition counts as Daylight and will affect creatures with or .
- Duration of the condition is limited to a maximum of seven turns when applied by the gloves, ring, or morningstar, and will be reduced to such if previously higher. Application from the armor and heavy crossbow do not have such a limit.
- If a creature with 35 turns remaining (34 at start of turn) or more gets to act, it may cause the game to crash.