Template:Damage info: Difference between revisions
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| superiority die = {{InfoBlob | {{DamageColor|Physical|{{R|supdie|icononly=yes}}[[Superiority Die]] {{DamageType|Physical}} Damage}} }} | | superiority die = {{InfoBlob | {{DamageColor|Physical|{{R|supdie|icononly=yes}}[[Superiority Die]] {{DamageType|Physical}} Damage}} }} | ||
| #default = {{DamageInfo/Primitive | | #default = {{DamageInfo/Primitive | ||
| flat value = {{#if: {{#pos: {{{1|}}} | d }} {{#pos: {{{1|}}} | + }} | <!--nothing--> | {{{1|}}} }} | | flat value = | ||
{{#switch: {{{1}}} | |||
| prof | |||
| proficiency = proficiency | |||
| #default = | |||
{{#if: {{#pos: {{{1|}}} | d }} {{#pos: {{{1|}}} | + }} | |||
| <!--nothing--> | |||
| {{{1|}}} | |||
}} | |||
}} | |||
| count = {{{count | | | count = {{{count | | ||
{{#if: {{#pos: {{{1}}} | d }} | | {{#if: {{#pos: {{{1}}} | d }} | |
Revision as of 23:22, 5 November 2023
New usage
Examples:
{{DamageInfo | weapon }}
Normal Weapon Damage (works inline)
---
{{DamageInfo | half weapon }}
1/2 Normal Weapon Damage (works inline)
---
{{DamageInfo | superiority die }}
Superiority Die
Physical Damage
---
All other variants below are forced onto their own line and can't be used inline.
---
{{DamageInfo | 2 | Acid }}
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---
{{DamageInfo | +2 | Acid }}
---
{{DamageInfo | 1d8 | Slashing}}
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---
{{DamageInfo | 4d6 | Radiant}}
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---
{{DamageInfo | 1d4+1 | Force}}
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---
{{DamageInfo | 2d10 | Fire | per = ray }}
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---
{{DamageInfo | 1d12 | Poison | per = turn }}
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---
{{DamageInfo | 1d8 | Piercing | modifier = melee }}
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---
{{DamageInfo | 1d8 | Piercing | modifier = ranged }}
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---
{{DamageInfo | 1d8 | Piercing | modifier = finesse }}
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---
{{DamageInfo | 1d8 | Bludgeoning | modifier = Wisdom }}
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---
{{DamageInfo | 2d6 | Cold | save = no }}
---
{{DamageInfo | 2d6 | Acid | save = Dexterity | save effect = half }}
---
{{DamageInfo | +2 | Acid | con}}
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---
{{DamageInfo | 2d6 | Acid | con}}
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---
{{DamageInfo | 2d6 | Healing}}
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Legacy usage
Examples:
{{DamageInfo | count = 1 | die = 8 | type = Slashing }}
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---
{{DamageInfo | count = 4 | die = 6 | type = Radiant }}
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---
{{DamageInfo | count = 1 | die = 4 | plus = 1 | type = Force }}
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---
{{DamageInfo | count = 2 | die = 10 | type = Fire | per = ray }}
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---
{{DamageInfo | count = 1 | die = 12 | type = Poison | per = turn }}
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---
{{DamageInfo | count = 1 | die = 8 | modifier = melee | type = Piercing }}
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---
{{DamageInfo | count = 1 | die = 8 | modifier = ranged | type = Piercing }}
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---
{{DamageInfo | count = 1 | die = 8 | modifier = finesse | type = Piercing }}
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---
{{DamageInfo | count = 1 | die = 8 | modifier = Wisdom | type = Bludgeoning }}
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---
IMPORTANT NOTES
The plus
parameter must be either omitted entirely, or set to a valid number, but never provided with an empty value like {{... | plus= | ...}}
. It can be set to 0, which is the same as omitting it, so if you're using this template from within another, and want to pass on an optional parameter for the plus value, you can pass it on like {{... | plus = {{{MyOptionalPlus | 0}}} | ...}}
.