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Zephyr Break: Difference between revisions
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m (added icon to be gust of wind as its the same in game) |
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{{WeaponActionPage|name=Zephyr Break|description=Zephyr Break imitates the effects of the spell | {{WeaponActionPage | ||
|name=Zephyr Break | |||
|description=Zephyr Break imitates the effects of the spell {{SAI|Gust of Wind}} while dealing thunder damage. | |||
|image=Gust of Wind.webp | |||
|icon=Gust of Wind Icon.webp | |||
|weapons=Nyrulna | |||
|range m=12 | |||
|range ft=40 | |||
|condition=Off Balance | |||
|condition save=STR | |||
|condition duration=2 | |||
|damage=6d6 | |||
|damage type=Thunder | |||
|attack roll=yes | |||
|recharge=Short Rest | |||
}} |
Revision as of 10:18, 5 November 2023
Zephyr Break is a weapon action granted by Nyrulna.
Description
Zephyr Break imitates the effects of the spell
while dealing thunder damage.Properties
- Damage
- 6d6 (6~36) Thunder
- Details
- Attack roll
- Range: 12 m / 40 ft
- Recharge: Short rest
Condition: Off Balance
Duration: 2 turns
- The affected entity has Disadvantage on Strength and Dexterity Ability checks, and Attack rolls against the entity have Advantage.
- Removed by taking damage or when .
How to learn
Granted by the weapons: