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Trip Attack (Ranged): Difference between revisions
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{{Prereq|The target can't be Huge in size.}} | {{Prereq|The target can't be Huge in size.}} | ||
| icon = Trip Attack Ranged.webp | | image = Trip Attack Ranged.webp | ||
| icon = Trip Attack Ranged Icon.webp | |||
| cost = supdie:1, action | | cost = supdie:1, action | ||
| concentration = | | concentration = |
Revision as of 10:15, 5 November 2023
Template:Up to date
Trip Attack (Ranged) is a Fighter Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone.
Description
A powerful shot that possibly knocks the target .
On Miss: Does not spend Superiority Dice.
The target can't be Huge in size.
Properties
- Cost
- Superiority Die + Action
- Damage
- Normal weapon damage
- + Superiority Die Weapon damage
- Details
- Attack roll
Condition: Prone
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.