User:Guybrush42/DamageExamples: Difference between revisions
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Test run for damage example table. The intent is to replace the paragraph of examples so that the full in-game style damage expression can be shown for each example. | Test run for damage example table. The intent is to replace the paragraph of examples in the [[Damage rolls]] article with a table, so that the full in-game style damage expression can be shown for each example. | ||
=== Table of examples === | === Table of examples === |
Revision as of 01:07, 5 November 2023
Test run for damage example table. The intent is to replace the paragraph of examples in the Damage rolls article with a table, so that the full in-game style damage expression can be shown for each example.
Table of examples
Source | Simple expression (no modifiers) | Dice | Damage range |
---|---|---|---|
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One four-sided die | 1 to 4 piercing |
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Two six-sided dice | 2 to 12 slashing |
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Eight six-sided dice | 8 to 48 fire |
Current example paragraph
For example, a successful attack with a Dagger does a base of 1d4
Piercing damage (1~4). This means a single four-sided die
is rolled to determine the damage, for a total of 1 to 4 piercing damage. Most weapons use a single damage die, but some two-handed weapons use two: a successful attack with a
Greatsword does 2d6
Slashing damage (2~12), rolling two six-sided dice
for a total of 2 to 12 slashing damage. Damaging spells typically roll more dice: for example, being caught in a will cause 8d6
Fire damage (8~48), though a successful Saving Throw can reduce it to half.