User:Guybrush42/DamageExamples: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
Test run for damage example table. The intent is to replace the paragraph of examples so that the full in-game style damage expression can be shown for each example.
Test run for damage example table. The intent is to replace the paragraph of examples so that the full in-game style damage expression can be shown for each example.


=== Examples of damage rolls===
=== Table of examples ===
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
|+ Examples of damage expressions
|+ Examples of damage expressions
! Source !! Damage expression !! Dice !! Damage range
! Source !! Simple expression (no modifiers) !! Dice !! Damage range
|-
|-
| {{WeaponIcon|Daggers}} [[Daggers|Dagger]]
| {{WeaponIcon|Daggers}} [[Daggers|Dagger]]
Line 22: Line 22:
|}
|}


===Current example paragraph===
For example, a successful attack with a {{WeaponIcon|Daggers}} [[Daggers|Dagger]] does a base of {{DamageText|1d4|Piercing}} damage (1~4). This means a single four-sided die [[File:D4_Piercing.png|20px|link=]] is rolled to determine the damage, for a total of 1 to 4 piercing damage. Most weapons use a single damage die, but some two-handed weapons use two: a successful attack with a {{WeaponIcon|Greatswords}} [[Greatswords|Greatsword]] does {{DamageText|2d6|Slashing}} damage (2~12), rolling two six-sided dice [[File:D6_Slashing.png|20px|link=]] for a total of 2 to 12 slashing damage. Damaging spells typically roll more dice: for example, being caught in a {{SAI|Fireball}} will cause {{DamageText|8d6|Fire}} damage (8~48), though a successful [[Saving Throw]] can reduce it to half.
For example, a successful attack with a {{WeaponIcon|Daggers}} [[Daggers|Dagger]] does a base of {{DamageText|1d4|Piercing}} damage (1~4). This means a single four-sided die [[File:D4_Piercing.png|20px|link=]] is rolled to determine the damage, for a total of 1 to 4 piercing damage. Most weapons use a single damage die, but some two-handed weapons use two: a successful attack with a {{WeaponIcon|Greatswords}} [[Greatswords|Greatsword]] does {{DamageText|2d6|Slashing}} damage (2~12), rolling two six-sided dice [[File:D6_Slashing.png|20px|link=]] for a total of 2 to 12 slashing damage. Damaging spells typically roll more dice: for example, being caught in a {{SAI|Fireball}} will cause {{DamageText|8d6|Fire}} damage (8~48), though a successful [[Saving Throw]] can reduce it to half.

Revision as of 01:06, 5 November 2023

Test run for damage example table. The intent is to replace the paragraph of examples so that the full in-game style damage expression can be shown for each example.

Table of examples

Examples of damage expressions
Source Simple expression (no modifiers) Dice Damage range
Daggers Dagger
D4 Piercing.png 1d4 (1~4) Damage TypesPiercing
One four-sided die 1 to 4 piercing
Greatswords Greatsword
D6 Slashing.png 2d6 (2~12) Damage TypesSlashing
Two six-sided dice 2 to 12 slashing
Fireball Fireball
D6 Fire.png 8d6 (8~48) Damage TypesFire
Eight six-sided dice 8 to 48 fire

Current example paragraph

For example, a successful attack with a Daggers Dagger does a base of 1d4Damage TypesPiercing damage (1~4). This means a single four-sided die D4 Piercing.png is rolled to determine the damage, for a total of 1 to 4 piercing damage. Most weapons use a single damage die, but some two-handed weapons use two: a successful attack with a Greatswords Greatsword does 2d6Damage TypesSlashing damage (2~12), rolling two six-sided dice D6 Slashing.png for a total of 2 to 12 slashing damage. Damaging spells typically roll more dice: for example, being caught in a Fireball Fireball will cause 8d6Damage TypesFire damage (8~48), though a successful Saving Throw can reduce it to half.