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Fungal Infestation: Difference between revisions

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(The fungal zombies now can be dismissed (Patch 4).)
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=== Fungal Zombie ===
=== Fungal Zombie ===
{{AttributeBlock|16|6|16|hp=9|ac=8|3|6|5|race=Zombie|type=Undead|ms=11m|size=Medium|weight=50kg|init=-2|prof=2|level=3|str save=+3|dex save=-2|con save=+3|int save=-4|wis save=0|cha save=-3}}
{{AttributeBlock|16|6|16|hp=9|ac=8|3|6|5|race=Zombie|type=Undead|ms=11m|size=Medium|weight=50kg|init=-2|prof=2|level=3|str save=+3|dex save=-2|con save=+3|int save=-4|wis save=0|cha save=-3}}
*The zombie persists until it is reduced to 0 [[Hit Points]] or a [[Long Rest]].
*The zombie persists until it is dismissed, reduced to 0 [[Hit Points]] or a [[Long Rest]].
*Target must be a beast or a humanoid corpse.
*Target must be a beast or a humanoid corpse.
*The zombie applies a condition to enemies that causes them to raise as zombies when killed.
*The zombie applies a condition to enemies that causes them to raise as zombies when killed.

Revision as of 20:04, 2 November 2023

Fungal Infestation.webp

Fungal Infestation is a reaction gained by Circle of the Spores Circle of the Sporess at Level 6 that allows them to raise a Fungal Zombie from a nearby corpse using a resource exclusive to this action.

Description

Raises a mildewed, mould-encrusted zombie from a corpse.

Target must be a beast or humanoid corpse.

Properties

Cost:
Fungal Infestation Charge + Reaction
Details:
 Range: 3 m / {{{range ft}}} ft

Fungal Zombie

Level 3

STR

16
(+3)

DEX

6
(-2)

CON

16
(+3)

INT

3
(-4)

WIS

6
(-2)

CHA

5
(-3)

Creature Race Icon.png Race

Zombie

Creature Type Icon.png Type

Undead

HP Icon.png Hit Points

9

Creature AC Icon.png Armour Class

8

Creature Speed Icon.png Movement Speed

11m

Creature Size Icon.png Size

Medium

Weight Icon.png Weight

50kg

Proficiency Icon.png Proficiency Bonus

+2

Initiative Icon.png Initiative

-2

  • The zombie persists until it is dismissed, reduced to 0 Hit Points or a Long Rest.
  • Target must be a beast or a humanoid corpse.
  • The zombie applies a condition to enemies that causes them to raise as zombies when killed.

How to learn

Classes:

Notes